New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Not sure if that's a bug, but no emissive textures on custom models #188
Comments
Might need entity texture features |
Yeah i tried, it doesn't help |
What pack is it ? Did you enabled broken paths in all mods that have the options ? |
Yeah, i have read that before |
Sadly you can't do anything except wait for CIT Resewn rewrite which will hopefully support sprite path suffixes |
alright, thanks |
So, i have a texture pack, and what it does, is change models and textures when carved pumpkin is renamed to a specific word, then you can put it on your head, and there it is, a lil silly hat.
One small problem, i have a miner helmet in my texture pack, and it the lamp thing should glow, however it's not, but it does in optifine
OptiFine:
Continiuty + SITResewn + Fabric API + Indium + Mod Menu + Sodium
Can i do anything about it or is it just skill issue
The text was updated successfully, but these errors were encountered: