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method overlay_random not working #55

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JosefLitos opened this issue Feb 5, 2022 · 8 comments
Closed

method overlay_random not working #55

JosefLitos opened this issue Feb 5, 2022 · 8 comments

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@JosefLitos
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Hello, I use random textures overlay through ctm and since I switched to sodium for performance, I am trying to convert everything in my resourcepack to something compatible.
I have a file like this:

matchTiles=dark_oak_leaves
tiles=0-6 <skip>
weights= 1 1 1 1 1 1 1 100
method=overlay_random
connect=block
biomes=dark_forest

but it doesn't show anything using this method I used with Optifine.
Is there an alternative I could use to achieve the same result?

@PepperCode1
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Please provide a log. I might know what the issue is but I need to confirm it.

@JosefLitos
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JosefLitos commented Feb 6, 2022

Oh, when I launched it now, to get the log, but wasn't using any other mod than yours, it worked.
When I use just fabric api, your mod and sodium, it breaks completely, meaning all blocks with overlay just display as the missing texture, when I add Iris, lithium and indium, it doesn't show missing texture, but doesn't work either,

@PepperCode1
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If you are using Sodium, you need Indium. Additionally, Continuity 1.0.3 does not support Sodium alpha 6 or higher, but this will be fixed with 1.1.0.

@JosefLitos
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oh, ok. That's probably the problem.
Just out of curiosity, what is the breaking change with new Sodium?

@PepperCode1
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WorldSlice#getBiome was removed in alpha 6, meaning that any properties files using the biomes property are effectively ignored.

@JosefLitos
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is there any available replacement?

@PepperCode1
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You can either use alpha 5, build the repository yourself, use a build from Github Actions, or wait until 1.1.0 is released.

@JosefLitos
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ok, thanks

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