Name | Type | Description | Notes |
---|---|---|---|
Identities | Pointer to []IdentityPatch | Identities holds the list of patches to apply required | [optional] |
func NewPatchIdentitiesBody() *PatchIdentitiesBody
NewPatchIdentitiesBody instantiates a new PatchIdentitiesBody object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewPatchIdentitiesBodyWithDefaults() *PatchIdentitiesBody
NewPatchIdentitiesBodyWithDefaults instantiates a new PatchIdentitiesBody object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *PatchIdentitiesBody) GetIdentities() []IdentityPatch
GetIdentities returns the Identities field if non-nil, zero value otherwise.
func (o *PatchIdentitiesBody) GetIdentitiesOk() (*[]IdentityPatch, bool)
GetIdentitiesOk returns a tuple with the Identities field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PatchIdentitiesBody) SetIdentities(v []IdentityPatch)
SetIdentities sets Identities field to given value.
func (o *PatchIdentitiesBody) HasIdentities() bool
HasIdentities returns a boolean if a field has been set.