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cursed.sp
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cursed.sp
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/**
* Cursed perk.
* Copyright (C) 2023 Filip Tomaszewski
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
DEFINE_CALL_EMPTY(Cursed)
public void Cursed_Init(const Perk perk)
{
Events.OnPlayerRunCmd(perk, Cursed_OnPlayerRunCmd);
}
bool Cursed_OnPlayerRunCmd(const int client, int& iButtons, float fVel[3], float fAng[3])
{
fVel[0] = -fVel[0];
fVel[1] = -fVel[1];
if (iButtons & IN_MOVELEFT)
{
iButtons &= ~IN_MOVELEFT;
iButtons |= IN_MOVERIGHT;
}
else if (iButtons & IN_MOVERIGHT)
{
iButtons &= ~IN_MOVERIGHT;
iButtons |= IN_MOVELEFT;
}
if (iButtons & IN_FORWARD)
{
iButtons &= ~IN_FORWARD;
iButtons |= IN_BACK;
}
else if (iButtons & IN_BACK)
{
iButtons &= ~IN_BACK;
iButtons |= IN_FORWARD;
}
return true;
}