-
-
Notifications
You must be signed in to change notification settings - Fork 22
/
luckysandvich.sp
43 lines (36 loc) · 1.36 KB
/
luckysandvich.sp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
/**
* Lucky Sandvich perk.
* Copyright (C) 2023 Filip Tomaszewski
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
ClientFlags g_bLuckySandvichCrit;
DEFINE_CALL_APPLY(LuckySandvich)
public void LuckySandvich_Init(const Perk perk)
{
Events.OnAttackCritCheck(perk, LuckySandvich_AttackCritCheck_Any, SubscriptionType_Any);
}
void LuckySandvich_ApplyPerk(const int client, const Perk perk)
{
g_bLuckySandvichCrit.Set(client);
int iHealth = perk.GetPrefCell("amount", 1000);
SetEntityHealth(client, GetEntProp(client, Prop_Data, "m_iHealth") + iHealth);
}
public bool LuckySandvich_AttackCritCheck_Any(const int client, const int iWeapon)
{
if (!g_bLuckySandvichCrit.Test(client))
return false;
g_bLuckySandvichCrit.Unset(client);
return true;
}