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Metadorius
changed the title
Map retint TAction breaks UseNormalLight=yes on anims
Map retint TAction breaks UseNormalLight=yes on building anims
Sep 11, 2023
SW lighting and map retint actions apply the changes to color data of the drawers. Fixing this would be quite a tall order, if not completely impossible (what really is).
Cause the tint is only applied on ColorScheme drawers e.g Techno palettes.
Using ShouldUseCellDrawer=false and the animation (or custom) palette on building anims would work around this. Does not support remap and your color options are limited without Ares' custom animation palettes though.
Description
Here a power plant active anim was tinted even though it had
UseNormalLight=yes
.Conditions to reproduce
No response
INI code
No response
Steps to reproduce
Retint the map using TActions.
Expected behaviour
UseNormalLight=yes
anims should still be unaffected by tint.Actual behaviour
UseNormalLight=yes
anims are affected by tint.Additional context
Map file with an example to reproduce
https://cdn.discordapp.com/attachments/1141676703350001735/1150805596879196220/test_map_night.map
Checklist
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