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Veinhole Using #1249
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What map editor did you use? FA2 by default does not place Veinholes correctly, you need to set some data (please refer to FS or WAE to do it correctly). If that doesn't help, please provide all your code. Also keep in mind you have to pre-place some veins for them to grow at all IIRC. |
I am using FA2. I will try to WAE. Thanks for your help. |
I used WAE to place Veinholes. But it still doesn't work. Here is my code. And I don't know how to use WAE to place veins. |
WAE has a special "Place Veinhole" tool, akin to the one found in FS. Please use that and don't forget to place veins around the veinhole. |
I have used it. But it seems WAE YR can't place veins. I don't find it. |
I've attached a test map. |
Thanks, it works. But I find it must set 129=VEINS, 170=VEINHOLE and 181=VEINHOLEDUMMY in OverlayTypes like TS. If set like docs, it will not work. |
The IDs ARE the same as in TS. The IDs provided in the docs should be correct and the same ones as in TS. Keep in mind that what matters is not the number left of "=", but the actual position in the list, 0-based. So if it says 126, it should be the 126th (or 127th 1-based) line. In fact, vanilla rules already have them in the correct place. |
I think this could be made more clear in docs and/or unhardcoded, because even I recall me not fully realizing that, so a reminder would be good since people might not remember all the engine quirks. |
Thanks, like the animations list. I got it. OverlayTypes 39 next to 42, cause this. |
BTW, is there another in-game method to create veinhole or veins, for example, use debris. |
Excuse me, now I can use WAE place veinhole. BUT I don't know how to place vein surrounding, because I can't find Veins. It is not in WAE overlay list. |
By default the VEINS overlay is hidden in WAE for YR. You need to remove the line |
Description
It can't work.
Phobos Version
Build 39
Conditions to reproduce
No response
INI code
No response
Steps to reproduce
1.I copied TS ini and SHP(.tem .sno) file.
2.And I use Map editor added Veinhole(Overlay)
3.Test
Expected behaviour
Works like TS.
Actual behaviour
Just like a normal terrain.
Additional context
No response
Checklist
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