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Teresa Paulino edited this page Jun 12, 2016 · 6 revisions

WELCOME!

This is the home of PhysioVR wiki.

The PhysioVR Open-Source project aims to facilitate the development of multiple mobile virtual reality experiences which enables the integration of physiological data for further environment adaptation. Additionally, it allows the possibility of connecting to an external mobile application (PhysioWOz - Open-Source) which enables changing environment parameters for a controlled virtual experience.
PhysioVR it's built in Unity 3D Game Engine (V5.3) and uses C# as main language.

  1. SYSTEM MODULAR ARCHITECTURE OVERVIEW
  2. PhysioADAPT
  3. PhysioWOz
  4. PhysioSENSE
# SYSTEM MODULAR ARCHITECTURE OVERVIEW

The following diagram represents an overview of the data flow and the modular architecture of the system. There is a more detailed explanation of each module on each related section.

# PhysioADAPT

PhysioADAPT is responsible to receive streaming data from PhysioSENSE and PhysioWOZ and process it to enable environment adaptation to better suit user needs.

# PhysioWOz

PhysioWOz is built in parallel with PhysioADAPT. This project is also built in Unity 3D Game Engine.
The PhysioWOz contains three main modules, the Connector, the Data Exporter and the Manager. Their responsabilities are very similar as the ones found in PhysioADAPT.
Updatable variables are instantiated as interface elements which enables manual editing of environment variables.

# PhysioSENSE

Link to PhysioSENSE page.

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