You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Feb 6, 2020. It is now read-only.
Some songs, such as the ACNL music is stored at a crazy 499kbps, despite the fact that the original soundtrack from the games files only exists at 299kbps. This is substantially larger than required and is also insane for any audio format. Songs need to be reduced to 320kbps maximum to reduce file size. Some songs for other games are also of lower quality than what's available and also contain audible artefacts of their lower quality.
Progress
Animal Crossing (Sunny):
✔71.0mb (320kb/s)
✔audible quality is good
Animal Crossing (Snowing):
✔68.9mb (320kb/s)
✔audible quality is good
Animal Crossing (Cheery):
✔68.0mb (320kb/s)
✔audible quality is good
Animal Crossing (Events)
City Folk/Wild World (Sunny):
✔56.2mb (208kb/s)
✔some songs have soft static and some have audible buzzing, there don't appear to be any high quality rips without these issues. doesn't appear to be incredibly noticeable unless you have the song at a deafening volume, and it's only a handful of songs, so i think it should be fine
City Folk/Wild World (Snowing):
✔59.0mb (208kb/s)
✔some songs have soft static and some have audible buzzing, there don't appear to be any high quality rips without these issues. doesn't appear to be incredibly noticeable unless you have the song at a deafening volume, and it's only a handful of songs, so i think it should be fine
City Folk/Wild World (Raining):
✔55.4mb (208kb/s)
✔some songs have soft static and some have audible buzzing, there don't appear to be any high quality rips without these issues. doesn't appear to be incredibly noticeable unless you have the song at a deafening volume, and it's only a handful of songs, so i think it should be fine
City Folk/Wild World (Events)
New Leaf (Sunny):
✔71.4mb (300kb/s)
✔audible quality is good
New Leaf (Raining):
✔62.9mb (300kb/s)
✔audible quality is good
New Leaf (Snowing):
✔70.1mb (300kb/s)
✔audible quality is now good
New Leaf (Events)
KK (Live)
✔291mb (192/320/kb/s) (CF/WW songs are 192kb/s as a higher version isn't available)
✔audible quality is good
✔contains all kk songs from ac and ww/cf (81 songs, hence the large size)
KK (Aircheck)
✔173mb (208/320kb/s) (CW/WW songs are 208kb/s as a higher version isn't available)
✔audible quality is good
✔contains all kk songs from ac and ww/cf (75 songs, hence the large size)
The text was updated successfully, but these errors were encountered:
Opus actually makes the file sizes larger. The reason why they were much smaller is because no bitrate was specified, and ffmpeg decreased the bitrate to most likely 128kb/s. The ACNL soundtrack is stored at 499kb/s which is insane, and I'm pretty sure that the original soundtrack was only 299kb/s meaning that the bitrate was unnecessarily increased too. So I'm in the process of reducing them to 160kb/s vorbis files. You honestly won't be able to tell the difference.
Some songs, such as the ACNL music is stored at a crazy 499kbps, despite the fact that the original soundtrack from the games files only exists at 299kbps. This is substantially larger than required and is also insane for any audio format. Songs need to be reduced to 320kbps maximum to reduce file size. Some songs for other games are also of lower quality than what's available and also contain audible artefacts of their lower quality.
Progress
The text was updated successfully, but these errors were encountered: