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Ok, the issue seems to be that the image header has Image Descriptor Byte set to 8, but the color map itself only contains RGB data. This source claims that "This entire byte should be set to 0" for color mapped data, but I'm not sure that's the authoritative spec. Perhaps the right thing is actually just to ignore that byte for color mapped images and just derive the presence of an alpha channel from the number of bytes per color map entry?
Expected
The image I've attached should load
Actual behaviour
I'm getting an error: "Image is too large"
Reproduction steps
Simply load the attached image with
image
.Crossbow_Ao.tga.zip
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