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Adding UsdImagingPrimAdapter::ShouldIgnoreNativeInstanceSubtrees(), w…
…hich allows an adapter to disable instancing of itself and its descendants. This is used by UsdSkelImagingSkelRootAdapter to cause instancing to be ignored beneath SkelRoot prims. Using this, users are able to construct scenes that take advantage of instancing in UsdSkel (benefiting from deduplication of USD scene graph), while allowing imaging to continue to work. This does not implement imaging support in the way we would like, but at least allows some benefits of instancing to be realized while waiting for an architecture that allows for proper bind-state instancing. Fixing bug in UsdSkelImagingSkelRootAdapter where bindings were discovered without respecting the delegate's prim predicate. Adding `predicate` flag to Populate, ComputeBinding and ComputeBindings methods of UsdSkelCache. All args take UsdPrimDefaultPredicate by default, for backwards-compatibility. Updating relevant code sites that call ComputeBinding/ComputeBindings to traverse instance proxies. Adding missing python bindings for UsdSkelSkinningQuery::GetBlendShapeOrder (Internal change: 2090395)
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