/
SlotTarget.java
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/
SlotTarget.java
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/* Copyright (c) 2014 PixelScientists
*
* The MIT License (MIT)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package com.pixelscientists.gdx.inventory;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload;
import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source;
import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target;
/**
* @author Daniel Holderbaum
*/
public class SlotTarget extends Target {
private Slot targetSlot;
public SlotTarget(SlotActor actor) {
super(actor);
targetSlot = actor.getSlot();
getActor().setColor(Color.LIGHT_GRAY);
}
@Override
public boolean drag(Source source, Payload payload, float x, float y, int pointer) {
Slot payloadSlot = (Slot) payload.getObject();
// if (targetSlot.getItem() == payloadSlot.getItem() ||
// targetSlot.getItem() == null) {
getActor().setColor(Color.WHITE);
return true;
// } else {
// getActor().setColor(Color.DARK_GRAY);
// return false;
// }
}
@Override
public void drop(Source source, Payload payload, float x, float y, int pointer) {
}
@Override
public void reset(Source source, Payload payload) {
getActor().setColor(Color.LIGHT_GRAY);
}
}