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Main_Code.js
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Main_Code.js
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//positions of the player
var playerX = 200;
var playerY = 200;
var rannum = randomNumber(5,395); //rng
var score = 0; //score of the player
var lives = 5; //player lives
var player = createSprite(200, 200); //player hitbox
player.scale = 0.1;
player.shapeColor = "red";
//determines the speed
var enemyspeed = 5;
var playerspeed = 6;
//pac man
var pellets = createSprite(rannum,rannum,20,20);
var pellets2 = createSprite(randomNumber(1, 100),randomNumber(1, 100),20,20);
var pellets3 = createSprite(randomNumber(10, 250),randomNumber(10, 300),20,20);
var pellets4 = createSprite(randomNumber(5, 400),randomNumber(5, 330),20,20);
pellets.shapeColor = "white";
pellets2.shapeColor = "white";
pellets3.shapeColor = "white";
pellets4.shapeColor = "white";
//enemies... yes ik I spelt them wrong.
var enemie = createSprite(0, 150);
enemie.scale = 0.5;
var enemie2 = createSprite(0, -150);
enemie2.scale = 0.5;
var enemie3 = createSprite(0, -150);
enemie3.scale = 0.5;
var enemie4 = createSprite(0, -150);
enemie4.scale = 0.7;
var enemie5 = createSprite(0, -150);
enemie5.scale = 0.5;
enemie.shapeColor = rgb(206,196,179);
enemie2.shapeColor = rgb(206,196,179);
enemie3.shapeColor = rgb(206,196,179);
enemie4.shapeColor = rgb(206,196,179);
enemie5.shapeColor = rgb(206,196,179);
//enemy below originally followed the player
//var enemie6 = createSprite(0, -150);
//enemie6.scale = 0.5;
//positions for the lives icon
var pos = 10;
var pos2 = 35;
var pos3 = 60;
var pos4 = 85;
var pos5 = 110;
var texpos = 30;
function draw() {
background("green");
player.x = playerX; //determines the hitboxs position
player.y = playerY;
enemie.velocityX = enemyspeed;
//events that happen when score hits a value
if (score >= 10){
enemie2.velocityY = enemyspeed;
}
if (score >= 20){
enemie3.velocityX = enemyspeed;
}
if (score >= 30){
enemyspeed = 7;
}
if (score >= 40){
enemie4.velocityX = enemyspeed;
}
if (score >= 80){
enemie5.velocityX = enemyspeed;
enemie5.velocityY = enemyspeed;
}
if (score >= 200){
playerspeed = 10;
}
if (score >= 250){
enemyspeed = 15;
}
if (score >= 500){
enemyspeed = 20;
}
if (score >= 1000){
enemyspeed = 50;
}
if (score >= 100000){ //your not going to make it
enemyspeed = 100;
}
//makes it so the enemies loop when they touch the edge
if (enemie.x > 450) {
enemie.x = randomNumber(0, 0);
enemie.y = randomNumber(400, 0);
}
if (enemie2.y > 450) {
enemie2.x = randomNumber(400, 0);
enemie2.y = randomNumber(0, 0);
}
if (enemie3.x > 450) {
enemie3.x = randomNumber(0, 0);
enemie3.y = randomNumber(30, 400);
}
if (enemie4.x > 450) {
enemie4.x = randomNumber(0, 0);
enemie4.y = randomNumber(400, 0);
}
if (enemie5.x > 450) {
enemie5.x = randomNumber(0, 0);
enemie5.y = randomNumber(400, 0);
}
if (enemie5.y > 450) {
enemie5.x = randomNumber(0, 0);
enemie5.y = randomNumber(400, 0);
}
strokeWeight(3);
fill("red");
ellipse(playerX, playerY, 60, 60); //the player display
Movement(); //makes the player move
//collision
if (player.isTouching(pellets)){
score += 5;
pellets.x = randomNumber(0,400);
pellets.y = randomNumber(0,400);
}
if (player.isTouching(pellets2)){
score += 5;
pellets2.x = randomNumber(1, 100);
pellets2.y = randomNumber(1, 100);
}
if (player.isTouching(pellets3)){
score += 5;
pellets3.x = randomNumber(10, 250);
pellets3.y = randomNumber(10, 300);
}
if (player.isTouching(pellets4)){
score += 5;
pellets4.x = randomNumber(5, 400);
pellets4.y = randomNumber(5, 330);
}
if (player.isTouching(enemie)){
playSound("https://plainsys.github.io/music/hitHurt.wav", true);
playerX = 200;
playerY = 200;
lives -= 1;
}
if (player.isTouching(enemie2)){
playSound("https://plainsys.github.io/music/hitHurt.wav", true);
playerX = 200;
playerY = 200;
lives -= 1;
}
if (player.isTouching(enemie3)){
playSound("https://plainsys.github.io/music/hitHurt.wav", true);
playerX = 200;
playerY = 200;
lives -= 1;
}
if (player.isTouching(enemie4)){
playSound("https://plainsys.github.io/music/hitHurt.wav", true);
playerX = 200;
playerY = 200;
lives -= 1;
}
if (player.isTouching(enemie5)){
playSound("https://plainsys.github.io/music/hitHurt.wav", true);
playerX = 200;
playerY = 200;
lives -= 1;
}
//changes position of player if they touch the edge.
if (playerY <= -30){
playerY = 405;
}
if (playerY >= 430){
playerY = -5;
}
if (playerX >= 430){
playerX = -5;
}
if (playerX <= -30){
playerX = 405;
}
HUD(); //displays the HUD
//game over
if (lives <= -1){
background("black");
player.destroy();
enemie.destroy();
enemie2.destroy();
enemie3.destroy();
enemie4.destroy();
enemie4.destroy();
enemie5.destroy();
pellets.destroy();
pellets2.destroy();
pellets3.destroy();
pellets4.destroy();
fill("red");
textSize(40);
text("Game Over", 95, 200);
textSize(25);
fill("blue");
text("High Score: " + score, 85,250);
}
drawSprites();
}
//the HUD
function HUD(){
fill("red");
ellipse(pos,385,20,20);
ellipse(pos2,385,20,20);
ellipse(pos3,385,20,20);
ellipse(pos4,385,20,20);
ellipse(pos5,385,20,20);
fill("white");
textSize(40);
text("Score: " + score,120,42);
//lives display
if (lives >= 5){
pos = 10;
textSize(25);
text("x " + lives, texpos, 393);
pos2 = -35;
pos3 = -60;
pos4 = -85;
pos5 = -110;
texpos = 30;
} //I was gonna add it so you can get more lives but that never happens so this line is unused.
if (lives == 5){
pos = 10;
pos2 = 35;
pos3 = 60;
pos4 = 85;
pos5 = 110;
texpos = -50;
}
if (lives == 4){
pos = 10;
pos2 = 35;
pos3 = 60;
pos4 = 85;
pos5 = -110;
}
if (lives == 3){
pos = 10;
pos2 = 35;
pos3 = 60;
pos4 = -85;
pos5 = -110;
}
if (lives == 2){
pos = 10;
pos2 = 35;
pos3 = -60;
pos4 = -85;
pos5 = -110;
}
if (lives == 1){
pos = 10;
pos2 = -35;
pos3 = -60;
pos4 = -85;
pos5 = -110;
}
if (lives == 0){
pos = -10;
pos2 = -35;
pos3 = -60;
pos4 = -85;
pos5 = -110;
}
}
function Movement(){
if (keyDown("right") || keyDown("d")){
playerX += playerspeed;
}
if (keyDown("left") || keyDown("a")){
playerX -= playerspeed;
}
if (keyDown("up") || keyDown("w")){
playerY -= playerspeed;
}
if (keyDown("down") || keyDown("s")){
playerY += playerspeed;
}
}