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RBP_Game.py
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RBP_Game.py
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# -*- coding: utf-8 -*-
import pygame, pygame.mixer
import subprocess
import re
import sys
from Entity import Entity
from ScoreLine import Score_line
from Camera import Camera
from Ground import Ground
from Player import Player
from Live import Live
from BadPlatform import Bad_Platform
from Platforms import Platforms
from Target import Target
from pygame.locals import *
from pygame import *
from menu import Menu
from Shield import Shield
from Sword import Sword
from Enemy import Enemy
import Tkinter
root = Tkinter.Tk()
WIN_WIDTH = root.winfo_screenwidth()
WIN_HEIGHT = root.winfo_screenheight()
HALF_WIDTH = int(WIN_WIDTH / 2)
HALF_HEIGHT = int(WIN_HEIGHT / 2)
current_level = 1
DISPLAY = (WIN_WIDTH, WIN_HEIGHT)
DEPTH = 32
FLAGS = 0
CAMERA_SLACK = 30
def game(level_folder, lives):
global cameraX, cameraY
global current_level
pygame.init()
screen = pygame.display.set_mode(DISPLAY, pygame.FULLSCREEN) #Създаване на прозореца, задаване на fullscreen
pygame.display.set_caption("Robopartans: The Game V1.2") #Задаване на име на прозореца
timer = pygame.time.Clock() #Инициализация на таймера
pygame.mouse.set_visible(0) #Мишката не се вижда р рамките на прозореца
up = left = right = running = False #Всички функции за движение са неактивни
directory = 'files/Levels/'+level_folder
bg = Surface((32,32)) #Създаване на фона
entities = pygame.sprite.Group()
player = Player(40, 40, directory, lives) #Създаване на играча от класа Player
platforms = [] #Инициализация на списък, в който ще се съхраняват всички активни платформи
enemy = [] #Инициализация на списък, в който ще се съхраняват всики противници на играча
gears = []
x = y = 0
path_to_map = 'files/Levels/'+level_folder+'/map.txt'
f_level = open(path_to_map)
level_color = f_level.readline()
level = f_level.readlines()
f_level.close()
level_color = re.sub(r'\n', '', level_color)
level_color = re.sub(r'\r', '', level_color)
lives_image = pygame.image.load(directory+"/live.png") #Задаване на картинка, която ще илюстрира животите на играча
lives_image = pygame.transform.scale(lives_image, (32, 32))
bg.fill(Color(level_color)) #Цвят на фона
for row in level: #Всички моделирани елементи се добавят в списъка с активните платформи
for col in row:
if col == "S":
s = Score_line(x, y, directory)
platforms.append(s)
entities.add(s)
if col == "p":
p = Platforms(x, y, 108, 32,directory+"/beam_5.png")
platforms.append(p)
entities.add(p)
if col == "P":
P = Platforms(x, y, 251, 32,directory+"/beam_11.png")
platforms.append(P)
entities.add(P)
if col == "G":
g = Ground(x, y, directory)
platforms.append(g)
entities.add(g)
if col == "T":
t = Target(x, y)
gears.append(t)
entities.add(t)
player.gears_count += 1
if col == "B":
b = Bad_Platform(x, y)
platforms.append(b)
entities.add(b)
if col == "L":
l = Live(x, y, directory)
platforms.append(l)
entities.add(l)
if col == "V":
v = Shield(x, y, directory)
platforms.append(v)
entities.add(v)
if col == "I":
i = Sword(x, y, directory)
platforms.append(i)
entities.add(i)
if col == "E":
e = Enemy(x, y, directory)
enemy.append(e)
entities.add(e)
x += 32
y += 32
x = 0
y = 0
total_level_width = (len(level[0])-2)*32
total_level_height = len(level)*32
camera = Camera(total_level_width, total_level_height)
entities.add(player)
font = pygame.font.Font('files/Fonts/Adventure Subtitles.ttf',20) #Форматиране на текста в score line-а
while 1:
timer.tick(60)
#Пояснителен текст
lives_text = font.render("LIVES:", 1,(255,255,255))
for e in pygame.event.get(): #Проверка за натиснати бутони
if e.type == QUIT: raise SystemExit, "QUIT"
if e.type == KEYDOWN and e.key == K_ESCAPE:
menu_game()
if e.type == KEYDOWN and e.key == K_SPACE:
up = True
if e.type == KEYDOWN and e.key == K_LEFT:
left = True
if e.type == KEYDOWN and e.key == K_RIGHT:
right = True
if e.type == KEYUP and e.key == K_SPACE:
up = False
if e.type == KEYUP and e.key == K_RIGHT:
right = False
if e.type == KEYUP and e.key == K_LEFT:
left = False
# Извеждане на фона
for y in range(32):
for x in range(64):
screen.blit(bg, (x*32 , y*32))
#Текст, който показва прогреса по събиране на точки и броя скокове, които са направени
# Ъпдейтване на играча и извеждане на всичко останало
for i in enemy:
i.update(True, platforms, total_level_height)
player.update(up, left, right, running, platforms, enemy, gears, total_level_height)
for e in entities:
screen.blit(e.image, camera.apply(e))
camera.update(player, WIN_WIDTH, WIN_HEIGHT)
screen.blit(lives_text, (900 , 4))
for i in range(player.lives):
screen.blit(lives_image, ((1100 - i*35), 0))
#Текст, който показва прогреса по събиране на точки и броя скокове, които са направени
scoretext = font.render("Score:"+str(player.score)+"/"+str(player.gears_count*16)+" Jumps:"+str(player.jumps), 1,(255,255,255))
screen.blit(scoretext, (10 , 4))
#Проверка дали играта е свършила
if player.score == player.gears_count*16: #Ако са събрани всички зъбни колела, изведи съобщение и се върни в началното меню
font_end = pygame.font.Font('files/Fonts/Adventure Subtitles.ttf',30)
end_text_first_line = font_end.render("Congratulations! ", 1,(255,0,0))
end_text_second_line = font_end.render("You collected maximum points! ", 1,(255,0,0))
screen.blit(end_text_first_line, (500 , 350))
screen.blit(end_text_second_line, (430 , 380))
screen.blit(scoretext, (10 , 4))
pygame.display.update()
pygame.time.delay(2000)
pygame.event.wait()
current_level+=1
game('Level_'+str(current_level), player.lives)
if player.lives == 0: #Ако играча е загубил всичките си животи, изведи съобщение и се върни в началното меню
font_end = pygame.font.Font('files/Fonts/Adventure Subtitles.ttf',30)
end_text_first_line = font_end.render("Game Over! ", 1,(255,0,0))
end_text_second_line = font_end.render("You died!", 1,(255,0,0))
screen.blit(end_text_first_line, (500 , 350))
screen.blit(end_text_second_line, (515 , 380))
pygame.display.update()
pygame.time.delay(2000)
pygame.event.wait()
menu_game()
pygame.display.update()
if not pygame.display.get_init():
pygame.display.init()
if not pygame.font.get_init():
pygame.font.init()
def about(): #Страница About
pygame.init()
screen = pygame.display.set_mode(DISPLAY, pygame.FULLSCREEN)
background = pygame.image.load("files/fon_martinchovci.png")
background = pygame.transform.scale(background, (1450,805))
screen.blit(background, (-40, -60))
font = pygame.font.Font('files/Fonts/Play-Regular.ttf',30)
font_title=pygame.font.Font('files/Fonts/Adventure Subtitles.ttf',40)
autors = font_title.render("ABOUT THE CREATOR:", 1,(145,183,220))
Plamen1 = font.render("Plamen Dikov", 1, (145, 183, 220))
Plamen2 = font.render("Specialty SIT, 1 Group ", 1, (145, 183, 220))
Plamen3 = font.render("Fac No: 61362110 ", 1, (145, 183, 220))
Plamen_image = pygame.image.load("files/Skins/glaven.png")
Plamen_image = pygame.transform.scale(Plamen_image, (187,250))
while 1:
screen.blit(Plamen1, (205, 400))
screen.blit(Plamen2, (205, 430))
screen.blit(Plamen3, (205, 460))
screen.blit(autors, (205, 105))
screen.blit(Plamen_image, (205, 155))
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
menu_game()
pygame.display.update()
def help(): #Страница Help
pygame.init()
screen = pygame.display.set_mode(DISPLAY, pygame.FULLSCREEN)
background = pygame.image.load("files/fon_martinchovci.png")
background = pygame.transform.scale(background, (1450,805))
screen.blit(background, (-40, -60))
font_title=pygame.font.Font('files/Fonts/Adventure Subtitles.ttf',40)
help = font_title.render("HOW TO PLAY:", 1,(145,183,220))
help_image = pygame.image.load("files/help.png")
help_image = pygame.transform.scale(help_image, (873,490))
while 1:
screen.blit(help, (205, 105))
screen.blit(help_image, (205, 155))
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
menu_game()
pygame.display.update()
def menu_game(): #Функция, извеждаща менюто
pygame.mixer.init(44100, -16,2,2048) #Инициализация на миксера
#Промяна на иконата на прозореца
icon = pygame.image.load("files/Skins/Martincho.png")
icon = pygame.transform.scale(icon, (32, 32))
pygame.display.set_icon(icon)
pygame.mouse.set_visible(0)
#В заглавната лента се извежда името на играта
pygame.display.set_caption("RBP_V1.2")
#Избор на размер на прозореца
screen = pygame.display.set_mode(DISPLAY, pygame.FULLSCREEN)
#Зареждане на фон на менюто
background = pygame.image.load("files/Martinchovcite_menu1.png")
background = pygame.transform.scale(background, (1450,805))
screen.blit(background, (-40, -60))
#Пояснителен текст над менюто
font=pygame.font.Font('files/Fonts/Adventure Subtitles.ttf',30)
menutext=font.render("MENU", 1,(145,183,220))
screen.blit(menutext, (720, 270))
menu = Menu() #Инициализация на менюто
#Задаване на цветовете на фона, маркера и текста на менюто
menu.set_colors((145,183,220),(36,36,168),(59,60,189))
#Задаване на размер на менюто
menu.set_fontsize(30)
#Задаване на позиция, където менюто ще бъде изведено
menu.move_menu(85, 37)
#Задаване на съдържанието
menu.init(['Start','Help','About','Quit'], screen)
#Изчертаване на менюто
menu.draw()
pygame.key.set_repeat(199,69)
pygame.display.update()
sound = pygame.mixer.Sound('files/Sounds/menu.wav') #Задаване на музика
sound.set_volume(0.05) #Задаване на сила на звука
while 1:
sound.play() #Изпълнение на музиката
for event in pygame.event.get(): #Проверка коя от опциите е избрана и изпълнение на съответната функция
if event.type == KEYDOWN:
if event.key == K_UP:
menu.draw(-1)
if event.key == K_DOWN:
menu.draw(1)
if event.key == K_RETURN:
if menu.get_position() == 0:
sound.stop()
game('Level_1', 3)
if menu.get_position() == 1:
sound.stop()
help()
if menu.get_position() == 2:
sound.stop()
about()
if menu.get_position() == 3:
pygame.display.quit()
sys.exit()
if event.key == K_ESCAPE:
pygame.display.quit()
sys.exit()
pygame.display.update()
elif event.type == QUIT:
pygame.display.quit()
sys.exit()
pygame.time.wait(8)
if __name__ == "__main__":
menu_game()