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Abandoned, please delete or close this issue, thanks #1239
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You can take a look at this issue which currently tracks the issue: #1104. I'm not sure as to why the name specifically causes the app to crash, but you could look into that. As to not pretend to be a certain device model, that could be possible, but I personally am not certain. |
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The Chinese name crash is reproducable under playcover even in our dev version, but I cannot reproduce it in xcode build env, or run it without playcover by our enterprise apple signiture. Please give me way to try to run it debuggable in playcover, otherwise I can't extract stacktrace and help you to fix this issue. |
You can build PlayCover using xcode, then run your game via that xcode build version of PlayCover. The whole process tree would be in xcode-debug env. |
To be completely fair to you this is our issue that we should fix properly on PlayCover (We went to naming the app bundle using the same as its actual name in 2.0). It’s not something you’d ever expect (on iOS they are always guaranteed to be UUID using ASCII characters) |
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A hack I can come up with is basically to export the ipa with its
I'll see if there is a feasible way that we can convert all existing app bundle to |
Thanks, I'll look into it. |
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Okay that one is legitimately… weird. The |
bro I wonder if it's ok to leak your private code publicly. btw that 顺手提前检查一下 looks pretty weird, generally you don't do things by 顺手 in coding, that's definitely bringing unnecessary complexity with very little benefit. It not only decrease your branch coverage during testing aka. make testing harder, but also brings extra recognition burden to code readers. and that "如果...那肯定就..." assertion looks pretty fragile or too implicit at the best, considering how it's phrased. That may be a result of your specific updating policy which is quite fragile to rely on in pretty low-level cpp code like this. And that function name And if it's not something wrong in playcover, please don't outsource your own work to the community. |
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This is basically what my PR in #1100 does, except it turns them into the Bundle ID, which I believe should be more unique than CFBundleName. |
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Hello #1100 is merged. You may try it in nightly build tomorrow. Edit: try nightly build 570 |
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所有需要麦克风权限的APP都无法正常使用语音,可能是系统本身问题。 |
playcover: 3.0.0 beta 2
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@Coresi7 我使用了PlayCover2.0.5、3.0.0beta、3.0.0beta2、nightly542和nightly617这五个版本都尝试过,无一例外,全部报错。 |
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sideloady装的都是ipad模式 装备备战席 用起来不习惯 另外 似乎麦克风的问题仍然不能使用 |
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I believe what you have done for jkchess here is meaningful, as it indeed makes our experience on Mac much better. However, I think since you plan to support keyboard operations for the game on Mac, it would be equally nice to bring official keyboard support to the iPad Pro with the Magic Keyboard, as the experience there is far more perfect. At the same time, I wonder if it's possible to modify the frame rate limit by manually editing some files, because I actually use an M3 Max paired with a 240Hz screen (I need to clarify, this is not a mandatory requirement, just out of my personal curiosity). I noticed in the boot.config file there is 'hdr-display-enabled=0' (but I have never seen this option in iOS and iPadOS, are you still testing the possibility of HDR?), and I also noticed in gameConfig there are some setting parameters: m_DisplayMode = 5, m_FramePerSecondSetting = 4, m_HighFrameRate = 0, m_HighResolution = 0, m_HDRBloom = 1, m_SSAO = 1, m_ColorGrading = 1, m_ContrastEnhance = 1, m_SoftLight = 1. I also want to know if modifying these contents is safe, although it does not involve any game fairness. In addition, I think Playcover is still meaningful, as sideloadly cannot modify resolution, and my experience under a 49-inch ultrawide screen is very poor. I know you might never bring official support to Mac, but honestly, I'm happy to see you striving for all this. |
Abandoned, please delete or close this issue, thanks
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