/
project.godot
97 lines (76 loc) · 2.06 KB
/
project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Hadonaut"
run/main_scene="res://GameManager.tscn"
config/icon="res://icon.png"
[autoload]
CharState="*res://scripts/char_state.gd"
GlobalInventory="*res://scripts/global_inventory.gd"
Global="*res://scripts/global.gd"
F="*res://addons/Functions.gd"
[display]
window/size/width=480
window/size/height=270
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "mouse_position_label" )
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": false,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
wav={
"compress/mode": 0,
"edit/loop": false,
"edit/normalize": false,
"edit/trim": true,
"force/8_bit": false,
"force/max_rate": false,
"force/max_rate_hz": 44100,
"force/mono": false
}
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[input]
ui_click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
2d/time_before_sleep=0.2
[rendering]
quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false