/
PF_PlayerData.cs
691 lines (592 loc) · 27.7 KB
/
PF_PlayerData.cs
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using Facebook.Unity;
using PlayFab;
using PlayFab.ClientModels;
using PlayFab.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// PlayerData contains all the PlayFab API calls that relate to manipulating and
/// </summary>
public static class PF_PlayerData
{
// Player Level Data:
public static string PlayerId = string.Empty;
public static bool showAccountOptionsOnLogin = true;
public static bool isRegisteredForPush = false;
public static bool isPlayFabRegistered { get { return accountInfo != null && accountInfo.PrivateInfo != null && !string.IsNullOrEmpty(accountInfo.Username) && !string.IsNullOrEmpty(accountInfo.PrivateInfo.Email); } }
public static UserAccountInfo accountInfo;
public static readonly Dictionary<string, UserDataRecord> UserData = new Dictionary<string, UserDataRecord>();
// this is a sorted, collated structure built from playerInventory. By default, this will only grab items that are in the primary catalog
public static readonly Dictionary<string, InventoryCategory> inventoryByCategory = new Dictionary<string, InventoryCategory>();
public static readonly Dictionary<string, int> virtualCurrency = new Dictionary<string, int>();
public static readonly List<ItemInstance> playerInventory = new List<ItemInstance>();
public static readonly Dictionary<string, int> userStatistics = new Dictionary<string, int>();
//aggregation of player characters
public static readonly List<CharacterResult> playerCharacters = new List<CharacterResult>();
public static readonly Dictionary<string, UB_CharacterData> playerCharacterData = new Dictionary<string, UB_CharacterData>();
public static readonly Dictionary<string, List<string>> characterAchievements = new Dictionary<string, List<string>>();
public static readonly Dictionary<string, Dictionary<string, int>> characterStatistics = new Dictionary<string, Dictionary<string, int>>();
public static readonly List<FriendInfo> playerFriends = new List<FriendInfo>();
public enum PlayerClassTypes { Bucephelous = 0, Nightmare = 1, PegaZeus = 2 }
// The current character being played:
public static UB_SavedCharacter activeCharacter = null;
#region User Data
public static void GetUserData(List<string> keys, UnityAction<GetUserDataResult> callback = null)
{
var request = new GetUserDataRequest
{
Keys = keys,
PlayFabId = PlayerId,
};
//DialogCanvasController.RequestLoadingPrompt (PlayFabAPIMethods.GetUserData);
PlayFabClientAPI.GetUserReadOnlyData(request, result =>
{
if (callback != null)
callback(result);
PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.GetUserData, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
public static void UpdateUserData(Dictionary<string, string> updates, string permission = "Public", UnityAction<UpdateUserDataResult> callback = null)
{
var request = new UpdateUserDataRequest
{
Data = updates,
Permission = (UserDataPermission)Enum.Parse(typeof(UserDataPermission), permission),
};
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.UpdateUserData);
PlayFabClientAPI.UpdateUserData(request, result =>
{
if (callback != null)
callback(result);
PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.UpdateUserData, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
public static void GetUserInventory(Action callback = null)
{
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.GetUserInventory);
PlayFabClientAPI.GetUserInventory(new GetUserInventoryRequest(), (GetUserInventoryResult result) =>
{
virtualCurrency.Clear();
playerInventory.Clear();
foreach (var pair in result.VirtualCurrency)
virtualCurrency.Add(pair.Key, pair.Value);
foreach (var eachItem in result.Inventory)
playerInventory.Add(eachItem);
inventoryByCategory.Clear();
if (PF_GameData.catalogItems.Count > 0)
{
foreach (var item in playerInventory)
{
if (inventoryByCategory.ContainsKey(item.ItemId))
continue;
var catalogItem = PF_GameData.GetCatalogItemById(item.ItemId);
if (catalogItem == null)
continue;
var items = playerInventory.FindAll(x => { return x.ItemId.Equals(item.ItemId); });
var customIcon = PF_GameData.GetIconByItemById(catalogItem.ItemId);
var icon = GameController.Instance.iconManager.GetIconById(customIcon, IconManager.IconTypes.Item);
inventoryByCategory.Add(item.ItemId, new InventoryCategory(item.ItemId, catalogItem, items, icon));
}
}
if (callback != null)
callback();
PF_Bridge.RaiseCallbackSuccess("", PlayFabAPIMethods.GetUserInventory, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
#endregion
#region User Statistics
public static void GetUserStatistics()
{
GetPlayerStatisticsRequest request = new GetPlayerStatisticsRequest();
PlayFabClientAPI.GetPlayerStatistics(request, OnGetUserStatisticsSuccess, OnGetUserStatisticsError);
}
private static void OnGetUserStatisticsSuccess(GetPlayerStatisticsResult result)
{
//TODO update to use new
PF_Bridge.RaiseCallbackSuccess("", PlayFabAPIMethods.GetUserStatistics, MessageDisplayStyle.none);
foreach (var each in result.Statistics)
userStatistics[each.StatisticName] = each.Value;
}
private static void OnGetUserStatisticsError(PlayFabError error)
{
PF_Bridge.RaiseCallbackError(error.ErrorMessage, PlayFabAPIMethods.GetUserStatistics, MessageDisplayStyle.error);
}
public static void UpdateUserStatistics(Dictionary<string, int> updates)
{
var statistics = new List<StatisticUpdate>();
foreach (var eachUpdate in updates) // Copy the stats from the inputs to the request
{
int eachStat;
userStatistics.TryGetValue(eachUpdate.Key, out eachStat);
statistics.Add(new StatisticUpdate { StatisticName = eachUpdate.Key, Value = eachUpdate.Value }); // Send the value to the server
userStatistics[eachUpdate.Key] = eachStat + eachUpdate.Value; // Update the local cache so that future updates are using correct values
}
var request = new ExecuteCloudScriptRequest
{
FunctionName = "SetPlayerStats",
FunctionParameter = new { statistics = statistics },
GeneratePlayStreamEvent = true
};
PlayFabClientAPI.ExecuteCloudScript(request, OnUpdateUserStatisticsSuccess, PF_Bridge.PlayFabErrorCallback);
}
private static void OnUpdateUserStatisticsSuccess(ExecuteCloudScriptResult result)
{
if (!PF_Bridge.VerifyErrorFreeCloudScriptResult(result))
return;
PF_Bridge.RaiseCallbackSuccess("User Statistics Uploaded", PlayFabAPIMethods.UpdateUserStatistics, MessageDisplayStyle.none);
GetCharacterStatistics(); // Refresh stats that we just updated
}
#endregion
#region User Account APIs
public static void GetUserAccountInfo()
{
var request = new GetPlayerCombinedInfoRequest
{
InfoRequestParameters = new GetPlayerCombinedInfoRequestParams { GetUserData = true, GetUserReadOnlyData = true, GetUserInventory = true, GetUserVirtualCurrency = true, GetUserAccountInfo = true, GetPlayerStatistics = true }
};
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.GetAccountInfo);
PlayFabClientAPI.GetPlayerCombinedInfo(request, OnGetUserAccountInfoSuccess, PF_Bridge.PlayFabErrorCallback);
}
private static void OnGetUserAccountInfoSuccess(GetPlayerCombinedInfoResult result)
{
playerInventory.Clear();
foreach (var eachItem in result.InfoResultPayload.UserInventory)
playerInventory.Add(eachItem);
accountInfo = result.InfoResultPayload.AccountInfo;
if (result.InfoResultPayload.UserData.ContainsKey("IsRegisteredForPush"))
isRegisteredForPush = result.InfoResultPayload.UserData["IsRegisteredForPush"].Value == "1";
else
isRegisteredForPush = false;
if (result.InfoResultPayload.UserData.ContainsKey("ShowAccountOptionsOnLogin") && result.InfoResultPayload.UserData["ShowAccountOptionsOnLogin"].Value == "0")
{
showAccountOptionsOnLogin = false;
}
else //if (PF_Authentication.hasLoggedInOnce == false)
{
//PF_Authentication.hasLoggedInOnce = true;
DialogCanvasController.RequestAccountSettings();
}
inventoryByCategory.Clear();
if (PF_GameData.catalogItems.Count > 0)
{
foreach (var item in playerInventory)
{
if (inventoryByCategory.ContainsKey(item.ItemId))
continue;
var catalogItem = PF_GameData.GetCatalogItemById(item.ItemId);
if (catalogItem == null)
continue;
var items = new List<ItemInstance>(playerInventory.FindAll((x) => { return x.ItemId.Equals(item.ItemId); }));
var customIcon = PF_GameData.GetIconByItemById(catalogItem.ItemId);
var icon = GameController.Instance.iconManager.GetIconById(customIcon, IconManager.IconTypes.Item);
inventoryByCategory.Add(item.ItemId, new InventoryCategory(item.ItemId, catalogItem, items, icon));
}
}
if (PF_Authentication.GetDeviceId(true))
{
Debug.Log("Mobile Device ID Found!");
var deviceId = string.IsNullOrEmpty(PF_Authentication.android_id) ? PF_Authentication.ios_id : PF_Authentication.android_id;
PlayerPrefs.SetString("LastDeviceIdUsed", deviceId);
}
else
{
Debug.Log("Custom Device ID Found!");
if (string.IsNullOrEmpty(PF_Authentication.custom_id))
PlayerPrefs.SetString("LastDeviceIdUsed", PF_Authentication.custom_id);
}
virtualCurrency.Clear();
foreach (var eachPair in result.InfoResultPayload.UserVirtualCurrency)
virtualCurrency.Add(eachPair.Key, eachPair.Value);
PF_Bridge.RaiseCallbackSuccess("Player Account Info Loaded", PlayFabAPIMethods.GetAccountInfo, MessageDisplayStyle.none);
}
#endregion
#region Character APIs
public static void GetCharacterData()
{
var JsonUtil = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
playerCharacterData.Clear();
characterAchievements.Clear();
var remainingCallbacks = playerCharacters.Count;
if (remainingCallbacks == 0)
{
PF_Bridge.RaiseCallbackSuccess("", PlayFabAPIMethods.GetCharacterReadOnlyData, MessageDisplayStyle.none);
return;
}
else
{
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.GetCharacterReadOnlyData);
}
foreach (var character in playerCharacters)
{
var request = new GetCharacterDataRequest
{
PlayFabId = PlayerId,
CharacterId = character.CharacterId,
Keys = new List<string> { "CharacterData", "Achievements" }
};
PlayFabClientAPI.GetCharacterReadOnlyData(request, (result) =>
{
if (result.Data.ContainsKey("Achievements"))
characterAchievements.Add(result.CharacterId, JsonUtil.DeserializeObject<List<string>>(result.Data["Achievements"].Value));
if (!result.Data.ContainsKey("CharacterData"))
return;
playerCharacterData.Add(result.CharacterId, JsonUtil.DeserializeObject<UB_CharacterData>(result.Data["CharacterData"].Value));
remainingCallbacks--;
if (remainingCallbacks == 0)
PF_Bridge.RaiseCallbackSuccess("", PlayFabAPIMethods.GetCharacterReadOnlyData, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
}
public static void GetCharacterDataById(string characterId)
{
var JsonUtil = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.GetCharacterReadOnlyData);
var request = new GetCharacterDataRequest
{
PlayFabId = PlayerId,
CharacterId = characterId,
Keys = new List<string> { "CharacterData" }
};
PlayFabClientAPI.GetCharacterReadOnlyData(request, result =>
{
if (result.Data.ContainsKey("CharacterData"))
{
playerCharacterData[result.CharacterId] = JsonUtil.DeserializeObject<UB_CharacterData>(result.Data["CharacterData"].Value);
PF_Bridge.RaiseCallbackSuccess("", PlayFabAPIMethods.GetCharacterReadOnlyData, MessageDisplayStyle.none);
}
}, PF_Bridge.PlayFabErrorCallback);
}
public static bool DoesCharacterHaveAchievement(string charId, string achvId)
{
List<string> achievements;
characterAchievements.TryGetValue(charId, out achievements);
if (achievements == null || achievements.Count == 0)
return false;
return achievements.Any(i => { return string.Equals(i, achvId); });
}
public static void GetCharacterStatistics()
{
foreach (var each in playerCharacters)
{
var request = new GetCharacterStatisticsRequest { CharacterId = each.CharacterId };
PlayFabClientAPI.GetCharacterStatistics(request, OnGetCharacterStatisticsSuccess, PF_Bridge.PlayFabErrorCallback);
}
}
private static void OnGetCharacterStatisticsSuccess(GetCharacterStatisticsResult result)
{
var characterId = ((GetCharacterStatisticsRequest)result.Request).CharacterId;
Dictionary<string, int> activeStats;
if (!characterStatistics.TryGetValue(characterId, out activeStats))
{
activeStats = new Dictionary<string, int>();
characterStatistics[characterId] = activeStats;
}
activeStats.Clear();
foreach (var statPair in result.CharacterStatistics)
activeStats.Add(statPair.Key, statPair.Value);
if (characterStatistics.Count == playerCharacters.Count)
PF_Bridge.RaiseCallbackSuccess("", PlayFabAPIMethods.GetCharacterStatistics, MessageDisplayStyle.none);
}
public static void UpdateCharacterStatistics(string characterId, Dictionary<string, int> updates)
{
Dictionary<string, int> activeStats;
if (!characterStatistics.TryGetValue(characterId, out activeStats))
return; ;
foreach (var each in updates)
{
int temp;
activeStats.TryGetValue(each.Key, out temp);
activeStats[each.Key] = temp + each.Value;
}
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.UpdateCharacterStatistics);
var request = new ExecuteCloudScriptRequest
{
FunctionName = "SetCharacterStats",
FunctionParameter = new { characterId = characterId, statistics = activeStats },
GeneratePlayStreamEvent = true
};
PlayFabClientAPI.ExecuteCloudScript(request, OnUpdateCharacterStatisticsSuccess, PF_Bridge.PlayFabErrorCallback);
}
private static void OnUpdateCharacterStatisticsSuccess(ExecuteCloudScriptResult result)
{
if (!PF_Bridge.VerifyErrorFreeCloudScriptResult(result))
return;
PF_Bridge.RaiseCallbackSuccess("", PlayFabAPIMethods.UpdateCharacterStatistics, MessageDisplayStyle.none);
}
public static void GetPlayerCharacters()
{
var request = new ListUsersCharactersRequest();
PlayFabClientAPI.GetAllUsersCharacters(request, OnGetPlayerCharactersSuccess, PF_Bridge.PlayFabErrorCallback);
}
private static void OnGetPlayerCharactersSuccess(ListUsersCharactersResult result)
{
playerCharacters.Clear();
foreach (var eachChar in result.Characters)
playerCharacters.Add(eachChar);
PF_Bridge.RaiseCallbackSuccess("Player Characters Retrieved", PlayFabAPIMethods.GetAllUsersCharacters, MessageDisplayStyle.none);
}
public static void CreateNewCharacter(string name, UB_ClassDetail details)
{
var request = new ExecuteCloudScriptRequest
{
FunctionName = "CreateCharacter",
FunctionParameter = new { catalogCode = details.CatalogCode, characterName = name }
};
PlayFabClientAPI.ExecuteCloudScript(request, OnCreateNewCharacterSuccess, PF_Bridge.PlayFabErrorCallback);
}
private static void OnCreateNewCharacterSuccess(ExecuteCloudScriptResult result)
{
if (!PF_Bridge.VerifyErrorFreeCloudScriptResult(result))
return;
if ((bool)result.FunctionResult)
PF_Bridge.RaiseCallbackSuccess("New Character Added", PlayFabAPIMethods.GrantCharacterToUser, MessageDisplayStyle.none);
else
PF_Bridge.RaiseCallbackError("Error Creating Character" + result.Logs.ToString(), PlayFabAPIMethods.GrantCharacterToUser, MessageDisplayStyle.error);
}
public static void DeleteCharacter(string cid)
{
var request = new ExecuteCloudScriptRequest
{
FunctionName = "DeleteCharacter",
FunctionParameter = new { characterId = cid }
};
PlayFabClientAPI.ExecuteCloudScript(request, OnDeleteCharacterSuccess, PF_Bridge.PlayFabErrorCallback);
}
private static void OnDeleteCharacterSuccess(ExecuteCloudScriptResult result)
{
if (!PF_Bridge.VerifyErrorFreeCloudScriptResult(result))
return;
if ((bool)result.FunctionResult)
PF_Bridge.RaiseCallbackSuccess("Character Deleted", PlayFabAPIMethods.DeleteCharacter, MessageDisplayStyle.none);
else
PF_Bridge.RaiseCallbackError("Error Deleting Character" + result.Logs.ToString(), PlayFabAPIMethods.DeleteCharacter, MessageDisplayStyle.none);
}
public static void UpdateActiveCharacterData()
{
var id = activeCharacter.characterDetails.CharacterId;
UB_CharacterData cData;
playerCharacterData.TryGetValue(id, out cData);
if (cData != null)
activeCharacter.characterData = cData;
activeCharacter.RefillVitals();
}
#endregion
#region Inventory Utilities
/// <summary>
/// Return number of RemainingUses of an stack of itemIds in your inventory
/// </summary>
/// <returns>
/// -1 => Item does not exist in the inventory
/// 0 => The item has infinite uses
/// else, the number of remaining uses
/// </returns>
public static int GetItemQty(string itemId)
{
var output = 0;
foreach (var eachItem in playerInventory)
{
if (eachItem.ItemId != itemId)
continue;
if (eachItem.RemainingUses == null)
return -1; // Unlimited uses
if (eachItem.RemainingUses.Value > 0) // Non-Positive is probably a PlayFab api error
output += eachItem.RemainingUses.Value;
}
return output;
}
#endregion Inventory Utilities
#region Friend APIs
public static void GetFriendsList(UnityAction callback = null)
{
var request = new GetFriendsListRequest
{
IncludeFacebookFriends = true,
IncludeSteamFriends = false
};
//DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.GetFriendList);
PlayFabClientAPI.GetFriendsList(request, result =>
{
playerFriends.Clear();
foreach (var eachFriend in result.Friends)
playerFriends.Add(eachFriend);
if (callback != null)
callback();
PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.GetFriendList, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
public enum AddFriendMethod { DisplayName, Email, Username, PlayFabID }
public static void AddFriend(string input, AddFriendMethod method, UnityAction<bool> callback = null)
{
var request = new AddFriendRequest();
switch (method)
{
case AddFriendMethod.DisplayName:
request.FriendTitleDisplayName = input; break;
case AddFriendMethod.Email:
request.FriendEmail = input; break;
case AddFriendMethod.Username:
request.FriendUsername = input; break;
case AddFriendMethod.PlayFabID:
request.FriendPlayFabId = input; break;
}
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.AddFriend);
PlayFabClientAPI.AddFriend(request, result =>
{
if (callback != null)
callback(result.Created);
PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.AddFriend, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
public static void RemoveFriend(string id, UnityAction callback = null)
{
var request = new RemoveFriendRequest { FriendPlayFabId = id };
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.RemoveFriend);
PlayFabClientAPI.RemoveFriend(request, result =>
{
if (callback != null)
callback();
PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.RemoveFriend, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
public static void SetFriendTags(string id, List<string> tags, UnityAction callback = null)
{
var request = new SetFriendTagsRequest
{
FriendPlayFabId = id,
Tags = tags
};
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.SetFriendTags);
PlayFabClientAPI.SetFriendTags(request, result =>
{
if (callback != null)
callback();
PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.SetFriendTags, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
#endregion
#region misc
public static void RedeemItemOffer(CatalogItem offer, string instanceToRemove, UnityAction<string> callback = null, bool onlyRemoveInstance = false)
{
if (onlyRemoveInstance)
{
// this offer has already been rewarded, need to remove from the player's invenetory.
var request = new ExecuteCloudScriptRequest();
request.FunctionName = "RemoveOfferItem";
request.FunctionParameter = new { PFID = PlayerId, InstanceToRemove = instanceToRemove };
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.ConsumeOffer);
PlayFabClientAPI.ExecuteCloudScript(request, result =>
{
if (!PF_Bridge.VerifyErrorFreeCloudScriptResult(result))
return;
if (callback != null)
callback(null);
PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.ConsumeOffer, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
else
{
// consume the item
var removeReq = new ExecuteCloudScriptRequest
{
FunctionName = "RemoveOfferItem",
FunctionParameter = new { PFID = PlayerId, InstanceToRemove = instanceToRemove }
};
PlayFabClientAPI.ExecuteCloudScript(removeReq, result =>
{
PF_Bridge.VerifyErrorFreeCloudScriptResult(result);
}, PF_Bridge.PlayFabErrorCallback);
// make the award
var awardRequest = new ExecuteCloudScriptRequest
{
FunctionName = "RedeemItemOffer",
FunctionParameter = new { PFID = PlayerId, Offer = offer, SingleUse = offer.Tags.IndexOf("SingleUse") > -1 ? true : false }
};
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.ConsumeOffer);
PlayFabClientAPI.ExecuteCloudScript(awardRequest, result =>
{
if (!PF_Bridge.VerifyErrorFreeCloudScriptResult(result))
return;
if (callback != null)
callback(result.FunctionResult.ToString());
PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.ConsumeOffer, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
}
public static void SubtractLifeFromPlayer()
{
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.ExecuteCloudScript);
var request = new ExecuteCloudScriptRequest
{
FunctionName = "SubtractLife",
FunctionParameter = new { CharacterId = activeCharacter.characterDetails.CharacterId }
};
PlayFabClientAPI.ExecuteCloudScript(request, result =>
{
if (!PF_Bridge.VerifyErrorFreeCloudScriptResult(result))
return;
PF_Bridge.RaiseCallbackSuccess("", PlayFabAPIMethods.ExecuteCloudScript, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
public static void ClearActiveCharacter()
{
activeCharacter = null;
if (characterAchievements != null) characterAchievements.Clear();
if (characterStatistics != null) characterStatistics.Clear();
}
public static void RegisterForPushNotification(string pushToken = null, UnityAction callback = null)
{
#if UNITY_EDITOR || UNITY_EDITOR_OSX
if (callback != null)
{
callback();
return;
}
#endif
#if UNITY_IPHONE
string hexToken = string.Empty;
byte[] token = UnityEngine.iOS.NotificationServices.deviceToken;
if(token != null)
{
RegisterForIOSPushNotificationRequest request = new RegisterForIOSPushNotificationRequest();
request.DeviceToken = BitConverter.ToString(token).Replace("-", "").ToLower();
hexToken = request.DeviceToken;
Debug.Log (hexToken);
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.RegisterForPush);
PlayFabClientAPI.RegisterForIOSPushNotification(request, result =>
{
if(callback != null)
{
callback();
}
PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.RegisterForPush, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
else
{
Debug.Log("Push Token was null!");
}
#endif
#if UNITY_ANDROID
if (!string.IsNullOrEmpty(pushToken))
{
Debug.Log("GCM Init Success");
var request = new AndroidDevicePushNotificationRegistrationRequest { DeviceToken = pushToken };
DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.RegisterForPush);
PlayFabClientAPI.AndroidDevicePushNotificationRegistration(request, result =>
{
if (callback != null)
callback();
PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.RegisterForPush, MessageDisplayStyle.none);
}, PF_Bridge.PlayFabErrorCallback);
}
else
{
Debug.Log("Push Token was null or empty: ");
}
#endif
}
#endregion
}