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Adding specific NBT tags/values to cutscene NPCs #27

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4 tasks done
ToastyKip opened this issue Apr 22, 2023 · 1 comment
Open
4 tasks done

Adding specific NBT tags/values to cutscene NPCs #27

ToastyKip opened this issue Apr 22, 2023 · 1 comment
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enhancement New feature or request status: need more info type: feature request verdict: complex to implement Too complex to be implemented. Example: requires a big recode of the plugin or a laggy code addition

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@ToastyKip
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ToastyKip commented Apr 22, 2023

Terms

  • I'm using the very latest version of CinematicsStudio and its dependencies.
  • I already searched on this Github page to check if the same suggestion was already reported.
  • I already searched on the plugin wiki to know if the feature is already implemented.
  • I already searched on the Discord server to know if anyone already has a solution for this or if the feature was already suggested.

Discord tag (optional)

No response

Describe the solution you'd like

It would be useful to be able to manually add specified NBT tags/values to cutscene NPC entities outside of predefined toggles.

Is your feature request related to a problem?

This would support creative use cases with entity NBT outside of rigid expectations like armor and hand slots. For instance, slime size or entity passengers could be specified. This would also allow for creative use cases in hybrid modded servers when using a modded entity as a cutscene NPC if the entity has custom tags unique to the mod.

Describe alternatives you've considered

Alternatively, there could be some method to clone an existing entity from the world and effectively duplicate it for use as a client-side cutscene NPC as opposed to manually defining the entity NBT in a GUI or via chat.

Additional context

No response

@LoneDev6
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Interesting idea, adding NBT values might be a solution. I have to check how I can allow input of long strings in the game though.

@LoneDev6 LoneDev6 mentioned this issue Jun 22, 2023
4 tasks
@LoneDev6 LoneDev6 added enhancement New feature or request verdict: complex to implement Too complex to be implemented. Example: requires a big recode of the plugin or a laggy code addition labels Jun 22, 2023
@LoneDev6 LoneDev6 added this to the 2.0.0 milestone Nov 7, 2023
@LoneDev6 LoneDev6 removed this from the 2.0.0 milestone Feb 26, 2024
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Labels
enhancement New feature or request status: need more info type: feature request verdict: complex to implement Too complex to be implemented. Example: requires a big recode of the plugin or a laggy code addition
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2 participants