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spectrum.py
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spectrum.py
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# Spectrum Palette Node
import bpy
import json, os
import urllib.request
from bpy.types import Node
from mathutils import Color
from collections import Counter
import random
import requests, math
import xml.etree.ElementTree as ET
from . import client
if "bpy" in locals():
import importlib
importlib.reload(client)
PaletteHistory = []
Palette_idHistory = [0, 0, 0]
palette = {}
shuffle_time = 1
before_shuffle_colors=[]
community_maintain = False
community_palette = {}
online_check = True
lovers_id = None
for i in range(1, 16):
PaletteHistory.append(Color())
for i in range(0, 15):
if i % 5 == 0:
PaletteHistory[i].r = 0.009
PaletteHistory[i].g = 0.421
PaletteHistory[i].b = 0.554
elif i % 5 == 1:
PaletteHistory[i].r = 0.267
PaletteHistory[i].g = 0.639
PaletteHistory[i].b = 0.344
elif i % 5 == 2:
PaletteHistory[i].r = 0.612
PaletteHistory[i].g = 0.812
PaletteHistory[i].b = 0.194
elif i % 5 == 3:
PaletteHistory[i].r = 0.974
PaletteHistory[i].g = 0.465
PaletteHistory[i].b = 0.08
elif i % 5 == 4:
PaletteHistory[i].r = 1.0
PaletteHistory[i].g = 0.08
PaletteHistory[i].b = 0.087
class SpectrumTreeNode:
@classmethod
def poll(cls, ntree):
b = False
if ntree.bl_idname == 'ShaderNodeTree':
b = True
return b
class SpectrumProperties(bpy.types.PropertyGroup):
"""Properties of Spectrum which are created for every new scene"""
def update_color_1(self, context):
for world in bpy.data.worlds:
if world.node_tree is not None:
for node in world.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 1"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color1
update_caller(self, input_name="Color 1")
for mat in bpy.data.materials:
if mat.node_tree is not None:
for node in mat.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 1"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color1
update_caller(self, input_name="Color 1")
for lamps in bpy.data.lamps:
if lamps.node_tree is not None:
for node in lamps.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 1"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color1
update_caller(self, input_name="Color 1")
return None
def update_color_2(self, context):
for world in bpy.data.worlds:
if world.node_tree is not None:
for node in world.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 2"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color2
update_caller(self, input_name="Color 2")
for mat in bpy.data.materials:
if mat.node_tree is not None:
for node in mat.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 2"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color2
update_caller(self, input_name="Color 2")
for lamps in bpy.data.lamps:
if lamps.node_tree is not None:
for node in lamps.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 2"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color2
update_caller(self, input_name="Color 2")
return None
def update_color_3(self, context):
for world in bpy.data.worlds:
if world.node_tree is not None:
for node in world.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 3"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color3
update_caller(self, input_name="Color 3")
for mat in bpy.data.materials:
if mat.node_tree is not None:
for node in mat.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 3"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color3
update_caller(self, input_name="Color 3")
for lamps in bpy.data.lamps:
if lamps.node_tree is not None:
for node in lamps.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 3"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color3
update_caller(self, input_name="Color 3")
return None
def update_color_4(self, context):
for world in bpy.data.worlds:
if world.node_tree is not None:
for node in world.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 4"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color4
update_caller(self, input_name="Color 4")
for mat in bpy.data.materials:
if mat.node_tree is not None:
for node in mat.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 4"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color4
update_caller(self, input_name="Color 4")
for lamps in bpy.data.lamps:
if lamps.node_tree is not None:
for node in lamps.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 4"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color4
update_caller(self, input_name="Color 4")
return None
def update_color_5(self, context):
for world in bpy.data.worlds:
if world.node_tree is not None:
for node in world.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 5"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color5
update_caller(self, input_name="Color 5")
for mat in bpy.data.materials:
if mat.node_tree is not None:
for node in mat.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 5"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color5
update_caller(self, input_name="Color 5")
for lamps in bpy.data.lamps:
if lamps.node_tree is not None:
for node in lamps.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 5"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color5
update_caller(self, input_name="Color 5")
return None
def set_type(self, context):
kaleidoscope_spectrum_props = bpy.context.scene.kaleidoscope_spectrum_props
kaleidoscope_spectrum_props.random_int = int(kaleidoscope_spectrum_props.gen_type)
kaleidoscope_spectrum_props.random_custom_int = int(kaleidoscope_spectrum_props.custom_gen_type)
kaleidoscope_spectrum_props.random_online_int = int(kaleidoscope_spectrum_props.online_type)
return None
def set_global_settings(self, context):
kaleidoscope_spectrum_props = bpy.context.scene.kaleidoscope_spectrum_props
c = Color()
for i in range(0,5):
if kaleidoscope_spectrum_props.history_count == 0:
exec("c.r = PaletteHistory[1"+str(i)+"].r")
exec("c.g = PaletteHistory[1"+str(i)+"].g")
exec("c.b = PaletteHistory[1"+str(i)+"].b")
elif kaleidoscope_spectrum_props.history_count == 1:
exec("c.r = PaletteHistory["+str(i+5)+"].r")
exec("c.g = PaletteHistory["+str(i+5)+"].g")
exec("c.b = PaletteHistory["+str(i+5)+"].b")
elif kaleidoscope_spectrum_props.history_count == 2:
exec("c.r = PaletteHistory["+str(i)+"].r")
exec("c.g = PaletteHistory["+str(i)+"].g")
exec("c.b = PaletteHistory["+str(i)+"].b")
c.v = c.v+kaleidoscope_spectrum_props.value_slider
c.s = c.s+kaleidoscope_spectrum_props.saturation_slider
c.h = c.h+kaleidoscope_spectrum_props.hue_slider
exec("kaleidoscope_spectrum_props.color"+str(i+1)+" = c.r, c.g, c.b, 1.0")
exec("kaleidoscope_spectrum_props.color"+str(i+1)+" = c.r, c.g, c.b, 1.0")
exec("kaleidoscope_spectrum_props.color"+str(i+1)+" = c.r, c.g, c.b, 1.0")
return None
def get_saved_palettes(self, context):
kaleidoscope_spectrum_props = bpy.context.scene.kaleidoscope_spectrum_props
saved_palettes_list = []
global_palette = []
local_palette = []
synced_palette = []
check = False
val = None
try:
f = open(os.path.join(os.path.dirname(__file__), "settings.json"), 'r')
settings = json.load(f)
val = os.path.join(settings['sync_directory'], "palettes")
f.close()
check = True
except:
check = False
if val is not None:
if not os.path.exists(val):
os.makedirs(val)
if check == True:
for sub in os.listdir(val):
if os.path.isfile(os.path.join(val, str(sub))):
name = str(sub)
if name.endswith('.json'):
name = name[:-5]
name = name.title()
name = name.replace('_', ' ')
global_palette.append(name)
i=0
if not os.path.exists(os.path.join(os.path.dirname(__file__), "palettes")):
os.makedirs(os.path.join(os.path.dirname(__file__), "palettes"))
for sub in os.listdir(os.path.join(os.path.dirname(__file__), "palettes")):
if os.path.isfile(os.path.join(os.path.dirname(__file__), "palettes", str(sub))):
name = str(sub)
if name.endswith('.json'):
name = name[:-5]
name = name.title()
name = name.replace('_', ' ')
if name in global_palette:
saved_palettes_list.append((name, name, "Choose the Saved Palette from Library", "URL", i))
synced_palette.append(name)
else:
saved_palettes_list.append((name, name, "Choose the Saved Palette from Local Library", "FILE", i))
local_palette.append(name)
i=i+1
if check == True:
for sub in os.listdir(val):
if os.path.isfile(os.path.join(val, str(sub))):
name = str(sub)
if name.endswith('.json'):
name = name[:-5]
name = name.title()
name = name.replace('_', ' ')
if name not in synced_palette and name not in local_palette:
saved_palettes_list.append((name, name, "Choose the Saved Palette from the Synced Library", "WORLD", i))
i=i+1
return saved_palettes_list
def import_saved_palette(self, context):
kaleidoscope_spectrum_props=bpy.context.scene.kaleidoscope_spectrum_props
name = kaleidoscope_spectrum_props.saved_palettes
name = name.lower()
name = name.replace(' ', '_')
name = name+".json"
try:
path = os.path.join(os.path.dirname(__file__), "palettes", name)
palette_file = open(path, 'r')
self.palette = json.load(palette_file)
except:
if bpy.context.scene.kaleidoscope_props.sync_path != '':
path = os.path.join(bpy.context.scene.kaleidoscope_props.sync_path, "palettes", name)
palette_file = open(path, 'r')
self.palette = json.load(palette_file)
for i in range(1, 6):
exec("kaleidoscope_spectrum_props.color"+str(i)+" = hex_to_rgb(self.palette[kaleidoscope_spectrum_props.saved_palettes]['color"+str(i)+"'])")
palette_file.close()
set_palettes_list(self, context)
return None
def set_ramp(self, context):
set_color_ramp(self)
return None
def set_base_color(self, context):
kaleidoscope_spectrum_props = bpy.context.scene.kaleidoscope_spectrum_props
if kaleidoscope_spectrum_props.use_realtime_base == True:
bpy.ops.spectrum_palette.palette_gen('INVOKE_DEFAULT')
return None
value_slider = bpy.props.FloatProperty(name="Global Brightness", description="Control the Overall Brightness of the Palette", min=-0.5, max=0.5, default=0.0, update=set_global_settings)
saturation_slider = bpy.props.FloatProperty(name="Global Saturation", description="Control the Overall Saturation of the Palette", min=-0.5, max=0.5, default=0.0, update=set_global_settings)
hue_slider = bpy.props.FloatProperty(name="Global Hue", description="Control the Overall Hue of the Palette", min=0.0, max=1.0, default=0, update=set_global_settings)
color1 = bpy.props.FloatVectorProperty(name="Color1", description="Set Color 1 for the Palette", subtype="COLOR", default=(0.009, 0.421, 0.554,1.0), size=4, max=1.0, min=0.0, update=update_color_1)
color2 = bpy.props.FloatVectorProperty(name="Color2", description="Set Color 2 for the Palette", subtype="COLOR", default=(0.267, 0.639, 0.344,1.0), size=4, max=1.0, min=0.0, update=update_color_2)
color3 = bpy.props.FloatVectorProperty(name="Color3", description="Set Color 3 for the Palette", subtype="COLOR", default=(0.612, 0.812, 0.194,1.0), size=4, max=1.0, min=0.0, update=update_color_3)
color4 = bpy.props.FloatVectorProperty(name="Color4", description="Set Color 4 for the Palette", subtype="COLOR", default=(0.974, 0.465, 0.08,1.0), size=4, max=1.0, min=0.0, update=update_color_4)
color5 = bpy.props.FloatVectorProperty(name="Color5", description="Set Color 5 for the Palette", subtype="COLOR", default=(1.0, 0.08, 0.087,1.0), size=4, max=1.0, min=0.0, update=update_color_5)
hue = bpy.props.FloatVectorProperty(name="Hue", description="Set the Color for the Base Color to be used in Palette Generation", subtype="COLOR", size=4, max=1.0, min=0.0, default=(random.random(), random.random(), random.random(), 1.0), update=set_base_color)
gen_type = bpy.props.EnumProperty(name="Type of Palette", description="Select the Rule for the Color Palette Generation", items=(('0','Monochromatic','Use Monochromatic Rule for Palette'),('1','Analogous','Use Analogous Rule for Palette'),('2','Complementary','Use Complementary Rule for Palette'),('3','Triadic','Use Triadic Rule for Palette'),('4','Custom','Use Custom Rule for Palette')), update=set_type, default="0")
custom_gen_type = bpy.props.EnumProperty(name="Type of Custom Rule", description="Select the Custom rule for Custom Palette Generation", items=(('0', 'Vibrant', 'Uses Two Vibrant Colors, along with shades of black and white'), ('1', 'Gradient', 'Use Color with same hue, but gradual change in Saturation and Value'), ('2', 'Pop out', 'Pop out effect uses one color in combination with shades of black and white'), ('4', 'Online', 'Get Color Palettes from Internet'), ('3', 'Random Rule', 'Use any Rule or color Effect to generate the palette'), ('5', 'Random', 'Randomly Generated Color scheme, not following any rule!'), ('6', 'Image', 'Use Image')), update=set_type, default="0")
online_type = bpy.props.EnumProperty(name="Type of Online Palette", description="Select the Type of Online Palettes", items=(('0', 'Standard', 'Use the Online Palettes that I have selected just for you. This includes the best picks by me'), ('1', 'Community', 'Explore the Color Palettes added by users all around the world'), ('2', 'COLOURlovers', '')), default='0', update=set_type)
saved_palettes = bpy.props.EnumProperty(name="Saved Palettes", description="Stores the Saved Palettes", items=get_saved_palettes, update=import_saved_palette)
use_custom = bpy.props.BoolProperty(name="Use Custom", description="Use Custom Values for Base Color", default=False)
use_global = bpy.props.BoolProperty(name="Use Global Controls", description="Use Global Settings to control the overall Color of the Palette", default=False)
use_internet_libs = bpy.props.BoolProperty(name="Internet Library Checker", description="Checks if the palette generated is from Internet library", default=False)
use_organize = bpy.props.BoolProperty(name="Organize the Color Palette", description="Organize the Color palette generated", default=False)
use_realtime_base = bpy.props.BoolProperty(name="Real Time Base Color", description="Use Real time Update of the Base Color in the Palette", default=False)
view_help = bpy.props.BoolProperty(name="Color Rule Help", description="Get some knowledge about this color rule", default=False)
assign_colorramp_world = bpy.props.BoolProperty(name="Assign ColorRamp World", description="Assign the Colors from Spectrum to ColorRamp in the World Material", default=False, update=set_ramp)
random_int = bpy.props.IntProperty(name="Random Integer", description="Used to use Random color rules and effects", default=0)
random_custom_int = bpy.props.IntProperty(name="Random Custom Integer", description="Used to use Random color rules and effects", default=0)
random_online_int = bpy.props.IntProperty(name="Random Online Integer", description="Used the use Random color rules from online type", default=0)
new_file = bpy.props.IntProperty(name="File Count",description="", default=1)
new_community_file = bpy.props.IntProperty(name="Community File Count",description="", default=1)
online_palette_index = bpy.props.IntProperty(name="Palette Index", description="Stores the Index of the Online Palette")
history_count = bpy.props.IntProperty(name="History Counter", description="Value to Count the Current History Value", default=0)
save_palette_name = bpy.props.StringProperty(name="Save Palette Name", description="Name to be used to save this palette", default="My Palette")
colorramp_world_name = bpy.props.StringProperty(name="ColorRamp name World", description="Select the ColorRamp in the World Material to assign the Colors", default="", update=set_ramp)
img_name = bpy.props.StringProperty(name = "Choose a Texture",description="Load an Image Texture",subtype='FILE_PATH')
class SpectrumMaterialProps(bpy.types.PropertyGroup):
"""Spectrum Properties for Every Material"""
def set_ramp(self, context):
set_color_ramp(self)
return None
colorramp_name = bpy.props.StringProperty(name="ColorRamp name", description="Select the ColorRamp to assign the Colors", default="", update=set_ramp)
assign_colorramp = bpy.props.BoolProperty(name="Assign ColorRamp", description="Assign the Colors from Spectrum to ColorRamp in the Object Material", default=False, update=set_ramp)
def set_color_ramp(self):
"""Set the Colors from the Palette to a ColorRamp node"""
kaleidoscope_spectrum_props=bpy.context.scene.kaleidoscope_spectrum_props
ramp = None
ramp_world = None
if kaleidoscope_spectrum_props.assign_colorramp_world == True:
try:
try:
ramp_world = bpy.context.scene.world.node_tree.nodes[kaleidoscope_spectrum_props.colorramp_world_name].color_ramp
except:
if kaleidoscope_spectrum_props.assign_colorramp_world == True:
try:
self.report({'WARNING'}, "There is Not a Valid ColorRamp Node in the World Material")
except AttributeError:
pass
if kaleidoscope_spectrum_props.colorramp_world_name != "" and kaleidoscope_spectrum_props.assign_colorramp_world == True:
try:
for i in range(0, len(ramp_world.elements)):
if kaleidoscope_spectrum_props.assign_colorramp_world == True:
exec("ramp_world.elements["+str(i)+"].color[0] = kaleidoscope_spectrum_props.color"+str(i+1)+"[0]")
exec("ramp_world.elements["+str(i)+"].color[1] = kaleidoscope_spectrum_props.color"+str(i+1)+"[1]")
exec("ramp_world.elements["+str(i)+"].color[2] = kaleidoscope_spectrum_props.color"+str(i+1)+"[2]")
ramp_world.elements[0].color[3] = 1.0
except:
pass
except:
pass
for mat in bpy.data.materials:
spectrum_active = mat.kaleidoscope_spectrum_props
if spectrum_active.assign_colorramp == True and spectrum_active.colorramp_name != "":
try:
if spectrum_active is not None:
ramp = mat.node_tree.nodes[spectrum_active.colorramp_name].color_ramp
except:
if spectrum_active.assign_colorramp == True:
try:
self.report({'WARNING'}, "There is Not a Valid ColorRamp Node in '"+mat.name+"'")
except AttributeError:
pass
if spectrum_active.colorramp_name != "" and spectrum_active.assign_colorramp == True:
try:
for i in range(0, len(ramp.elements)):
if spectrum_active.assign_colorramp == True:
exec("ramp.elements["+str(i)+"].color[0] = kaleidoscope_spectrum_props.color"+str(i+1)+"[0]")
exec("ramp.elements["+str(i)+"].color[1] = kaleidoscope_spectrum_props.color"+str(i+1)+"[1]")
exec("ramp.elements["+str(i)+"].color[2] = kaleidoscope_spectrum_props.color"+str(i+1)+"[2]")
ramp.elements[0].color[3] = 1.0
except:
pass
class SpectrumNode(Node, SpectrumTreeNode):
"""The Spectrum Node with all the Attributes"""
bl_idname = 'spectrum_palette.node'
bl_label = 'Spectrum Palette'
bl_icon = 'NONE'
bl_width_min = 226.0
bl_width_max = 350.0
def init(self, context):
self.outputs.new('NodeSocketColor', "Color 1")
self.outputs.new('NodeSocketColor', "Color 2")
self.outputs.new('NodeSocketColor', "Color 3")
self.outputs.new('NodeSocketColor', "Color 4")
self.outputs.new('NodeSocketColor', "Color 5")
self.outputs["Color 1"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color1
self.outputs["Color 2"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color2
self.outputs["Color 3"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color3
self.outputs["Color 4"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color4
self.outputs["Color 5"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color5
self.width = 226
def update(self):
if bpy.context.scene.render.engine == 'CYCLES':
out = ""
try:
for world in bpy.data.worlds:
for node in world.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
for out in node.outputs:
if out.is_linked:
for o in out.links:
if o.is_valid:
if o.to_node.bl_idname == "NodeReroute":
update_reroutes("WorldNodeTree", world.name, node.name, o.to_node.name, out.name)
o.to_socket.node.inputs[o.to_socket.name].default_value = out.default_value
except:
pass
try:
for lamps in bpy.data.lamps:
try:
for node in lamps.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
for out in node.outputs:
if out.is_linked:
for o in out.links:
if o.is_valid:
if o.to_node.bl_idname == "NodeReroute":
update_reroutes("LampNodeTree", lamps.name, node.name, o.to_node.name, out.name)
o.to_socket.node.inputs[o.to_socket.name].default_value = out.default_value
except:
continue
except:
pass
try:
for mat in bpy.data.materials:
try:
for node in mat.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
for out in node.outputs:
if out.is_linked:
for o in out.links:
if o.is_valid:
if o.to_node.bl_idname == "NodeReroute":
update_reroutes("ShaderNodeTree", mat.name, node.name, o.to_node.name, out.name)
o.to_socket.node.inputs[o.to_socket.name].default_value = out.default_value
except:
continue
except:
pass
# Additional buttons displayed on the node.
def draw_buttons(self, context, layout):
SpectrumPaletteUI(self, context, layout)
#Node Label
def draw_label(self):
return "Spectrum Palette"
def SpectrumPaletteUI(self, context, layout):
"""Spectrum Palette Interface, which can be accessed from any other class"""
kaleidoscope_spectrum_props = bpy.context.scene.kaleidoscope_spectrum_props
col = layout.column(align=True)
row = col.row(align=True)
split = row.split(percentage=0.8)
col1 = split.column(align=True)
col1.prop(kaleidoscope_spectrum_props, "gen_type", text="Rule")
if kaleidoscope_spectrum_props.gen_type == "4":
col1.prop(kaleidoscope_spectrum_props, "custom_gen_type", "Type")
if kaleidoscope_spectrum_props.custom_gen_type == "4":
col1.prop(kaleidoscope_spectrum_props, "online_type", "Source")
col2 = split.column()
row2 = col2.row(align=True)
colr = row2.column(align=True)
if (kaleidoscope_spectrum_props.gen_type != '4' or kaleidoscope_spectrum_props.custom_gen_type == '3' or kaleidoscope_spectrum_props.custom_gen_type == '0' or kaleidoscope_spectrum_props.custom_gen_type == '2') and kaleidoscope_spectrum_props.use_internet_libs == False:
colr.enabled = True
else:
colr.enabled = False
if kaleidoscope_spectrum_props.use_organize == False:
colr.prop(kaleidoscope_spectrum_props, "use_organize", toggle=True, text="", icon='SNAP_OFF', emboss=False)
else:
colr.prop(kaleidoscope_spectrum_props, "use_organize", toggle=True, text="", icon='SNAP_ON', emboss=False)
colr = row2.column(align=True)
colr.prop(kaleidoscope_spectrum_props, "view_help", toggle=True, text="", icon='INFO', emboss=False)
if kaleidoscope_spectrum_props.view_help == True:
box = layout.box()
col_box = box.column(align=True)
if kaleidoscope_spectrum_props.gen_type == "0":
col_box.label("Monochromatic Scheme is the")
col_box.label("most basic color rule. It has")
col_box.label("colors of same hue, but with")
col_box.label("varying saturation and")
col_box.label("brightness. It is useful when")
col_box.label("used in a proper way.")
col_box.label()
elif kaleidoscope_spectrum_props.gen_type == "1":
col_box.label("Analogous Scheme uses")
col_box.label("colors of different hues. It")
col_box.label("uses one color as base color")
col_box.label("and uses colors near it in the")
col_box.label("color wheel, with varying")
col_box.label("saturation and brightness.")
col_box.label()
elif kaleidoscope_spectrum_props.gen_type == "2":
col_box.label("Complementary Scheme is")
col_box.label("interesting rule where colors")
col_box.label("opposite to each other in the")
col_box.label("color wheel are used. This")
col_box.label("scheme should be used")
col_box.label("carefully because of contrasting")
col_box.label("shades.")
col_box.label()
elif kaleidoscope_spectrum_props.gen_type == "3":
col_box.label("Triadic Scheme uses")
col_box.label("one color as base color")
col_box.label("and other two colors are")
col_box.label("chosen from the color wheel")
col_box.label("such that all three form an")
col_box.label("equilateral triangle.")
col_box.label()
elif kaleidoscope_spectrum_props.gen_type == "4":
col_box.label("Custom schemes are some")
col_box.label("simple rules exclusive to")
col_box.label("this add-on")
col_box.label()
if kaleidoscope_spectrum_props.custom_gen_type == "0":
col_box.label("Vibrant scheme uses two")
col_box.label("visually appealing color shades")
col_box.label("and others are shades of black")
col_box.label("and white")
col_box.label()
elif kaleidoscope_spectrum_props.custom_gen_type == "1":
col_box.label("Gradient scheme is similar")
col_box.label("to Monochromatic scheme, and")
col_box.label("it uses fixed hue with fixed")
col_box.label("change and goes light to dark")
col_box.label("from left to form gradient of")
col_box.label("colors.")
col_box.label()
elif kaleidoscope_spectrum_props.custom_gen_type == "2":
col_box.label("Pop Out scheme is similar to")
col_box.label("Vibrant scheme, but this uses")
col_box.label("two same colors and other three")
col_box.label("are shades of black and white.")
col_box.label("Really Minimal Color Scheme.")
col_box.label()
elif kaleidoscope_spectrum_props.custom_gen_type == "4":
if kaleidoscope_spectrum_props.online_type == "0":
col_box.label("Standard Online mode provides")
col_box.label("you with some amazing color")
col_box.label("palettes that I have personally")
col_box.label("added for you.")
col_box.label()
elif kaleidoscope_spectrum_props.online_type == "1":
col_box.label("Community Online mode provides")
col_box.label("you with the published color")
col_box.label("palettes that users have added")
col_box.label("using the add-on.")
col_box.label()
col_box.label("NOTE: I don't personally add")
col_box.label("palettes to this list. If palette")
col_box.label("does not look good, it will get")
col_box.label("removed")
col_box.label()
elif kaleidoscope_spectrum_props.online_type == "2":
col_box.label("COLOURlovers site has amazing")
col_box.label("color palettes added by users.")
col_box.label("This Source provides you with all")
col_box.label("those amazing palettes directly")
col_box.label("inside Blender.")
col_box.label()
elif kaleidoscope_spectrum_props.custom_gen_type == "3":
col_box.label("Random option allows you to")
col_box.label("generate a palette from any rule")
col_box.label("in a click. It is helpful when")
col_box.label("you need want to find the best")
col_box.label("palette of a base color.")
col_box.label()
elif kaleidoscope_spectrum_props.custom_gen_type == "5":
col_box.label("If you are really angry, and")
col_box.label("want to try any color for your")
col_box.label("scene, then use this option.")
col_box.label("This option 'Randomly' generates")
col_box.label("the colors for the palette.")
if kaleidoscope_spectrum_props.use_internet_libs == True:
col_box.label()
if kaleidoscope_spectrum_props.use_internet_libs == True:
if kaleidoscope_spectrum_props.custom_gen_type == '3':
if kaleidoscope_spectrum_props.random_online_int != 2:
col_box.label("Palette ID: "+str(kaleidoscope_spectrum_props.online_palette_index+1))
elif kaleidoscope_spectrum_props.random_online_int == 2:
col_box.label("Palette ID: "+str(lovers_id))
else:
if kaleidoscope_spectrum_props.online_type != "2":
col_box.label("Palette ID: "+str(kaleidoscope_spectrum_props.online_palette_index+1))
elif kaleidoscope_spectrum_props.online_type == "2":
col_box.label("Palette ID: "+str(lovers_id))
row = col_box.row(align=True)
row.scale_y = 1.1
row.operator("wm.url_open", text="Problem?", icon="HELP").url="http://blskl.cf/kalbugs"
if kaleidoscope_spectrum_props.gen_type != '4' and kaleidoscope_spectrum_props.custom_gen_type != '4':
col_box.label()
col_box.prop(kaleidoscope_spectrum_props, "view_help", text="Close Help", icon='INFO')
col = layout.column(align=True)
if kaleidoscope_spectrum_props.use_internet_libs == False:
col.enabled = True
else:
col.enabled = False
if kaleidoscope_spectrum_props.gen_type == "4" and kaleidoscope_spectrum_props.custom_gen_type == "4":
col.enabled = False
if kaleidoscope_spectrum_props.use_custom == False:
col.prop(kaleidoscope_spectrum_props, "use_custom", text="Use Custom Base Color", toggle=True, icon="LAYER_USED")
else:
col.prop(kaleidoscope_spectrum_props, "use_custom", text="Hide Custom Base Color", toggle=True, icon="LAYER_ACTIVE")
box = col.box()
col1 = box.column()
row = col1.row(align=True)
row.label("Base Color:")
row.prop(kaleidoscope_spectrum_props, "hue", text="")
row.prop(kaleidoscope_spectrum_props, "use_realtime_base", text="", icon='RESTRICT_VIEW_OFF')
col2 = layout.column(align=True)
row = col2.row(align=True)
row.prop(kaleidoscope_spectrum_props, "color1", text="")
row.prop(kaleidoscope_spectrum_props, "color2", text="")
row.prop(kaleidoscope_spectrum_props, "color3", text="")
row.prop(kaleidoscope_spectrum_props, "color4", text="")
row.prop(kaleidoscope_spectrum_props, "color5", text="")
row2 = col2.row(align=True)
row2.scale_y = 1.2
row2.operator(PaletteGenerate.bl_idname, text="Refresh Palette", icon="COLOR")
col3 = layout.column(align=True)
if online_check == False:
col3.label("There was some problem,", icon='ERROR')
col3.label("try again")
if community_maintain == True:
col3.label("The Community Palettes,", icon='INFO')
col3.label("are not available now")
if kaleidoscope_spectrum_props.use_global == False:
col3.prop(kaleidoscope_spectrum_props, "use_global", text="View Global Controls", icon='LAYER_USED', toggle=True)
else:
col3.prop(kaleidoscope_spectrum_props, "use_global", text="Hide Global Controls", icon='LAYER_ACTIVE', toggle=True)
box = col3.box()
col4 = box.column(align=True)
row4 = col4.row(align=True)
col4.prop(kaleidoscope_spectrum_props, "hue_slider", text="Hue", slider=True)
col4.prop(kaleidoscope_spectrum_props, "saturation_slider", text="Saturation", slider=True)
col4.prop(kaleidoscope_spectrum_props, "value_slider", text="Value", slider=True)
col4 = layout.column(align=True)
col4.label()
row4 = col4.row(align=True)
if kaleidoscope_spectrum_props.history_count != 2:
row4.operator(PreviousPalette.bl_idname, text="", icon="TRIA_LEFT")
else:
row4.separator()
row4.separator()
row4.operator(PaletteInvert.bl_idname, text="Invert", icon="ARROW_LEFTRIGHT")
row4.operator(PaletteShuffle.bl_idname, text="Shuffle", icon="LOOP_BACK")
if kaleidoscope_spectrum_props.history_count != 0:
row4.operator(NextPalette.bl_idname, text="", icon="TRIA_RIGHT")
else:
row4.separator()
row4.separator()
col4.label()
row5 = col4.row(align=True)
if len(kaleidoscope_spectrum_props.saved_palettes) !=0:
row5.prop(kaleidoscope_spectrum_props, "saved_palettes", text="")
else:
row5.label("No Saved Palettes")
row5.operator(client.SavePaletteMenu.bl_idname, text="", icon='ZOOMIN')
if len(kaleidoscope_spectrum_props.saved_palettes) != 0:
row5.operator(client.DeletePaletteMenu.bl_idname, text="", icon='ZOOMOUT')
row5.operator(client.PublishPaletteMenu.bl_idname, text="", icon='WORLD')
col4.label()
#col4.prop(kaleidoscope_spectrum_props, "img_name")
row6 = col4.row(align=True)
try:
if bpy.context.space_data.shader_type == 'WORLD':
row6.prop_search(kaleidoscope_spectrum_props,"colorramp_world_name", bpy.context.scene.world.node_tree, "nodes",text="Ramp", icon='NODETREE')
row6.prop(kaleidoscope_spectrum_props, "assign_colorramp_world", text="", icon='RESTRICT_COLOR_ON', toggle=True)
elif bpy.context.space_data.shader_type == 'OBJECT':
row6.prop_search(bpy.context.object.active_material.kaleidoscope_spectrum_props,"colorramp_name", bpy.context.object.active_material.node_tree, "nodes",text="Ramp", icon='NODETREE')
row6.prop(bpy.context.object.active_material.kaleidoscope_spectrum_props, "assign_colorramp", text="", icon='RESTRICT_COLOR_ON', toggle=True)
col4.label()
except:
pass
row7 = col4.row(align=True)
row7_1 = row7.row(align=True)
row7_1.alignment = 'CENTER'
row7_1.label("Akash Hamirwasia")
row7_1.scale_y = 1.2
row7_1.operator('wm.url_open', text="Support Me", icon='SOLO_ON').url='http://blskl.cf/kalsupport'
def update_caller(caller, input_name):
kaleidoscope_spectrum_props=bpy.context.scene.kaleidoscope_spectrum_props
for world in bpy.data.worlds:
if world.node_tree is not None:
for node in world.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
if node.outputs[input_name].is_linked:
for o in node.outputs[input_name].links:
if o.is_valid:
if o.to_node.bl_idname == "NodeReroute":
update_reroutes("WorldNodeTree", world.name, node.name, o.to_node.name, input_name)
o.to_socket.node.inputs[o.to_socket.name].default_value = node.outputs[input_name].default_value
for mat in bpy.data.materials:
if mat.node_tree is not None:
for node in mat.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
if node.outputs[input_name].is_linked:
for o in node.outputs[input_name].links:
if o.is_valid:
if o.to_node.bl_idname == "NodeReroute":
update_reroutes("ShaderNodeTree", mat.name, node.name, o.to_node.name, input_name)
o.to_socket.node.inputs[o.to_socket.name].default_value = node.outputs[input_name].default_value
for lamps in bpy.data.lamps:
if lamps.node_tree is not None:
try:
for node in lamps.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
if node.outputs[input_name].is_linked:
for o in node.outputs[input_name].links:
if o.is_valid:
if o.to_node.bl_idname == "NodeReroute":
update_reroutes("LampNodeTree", lamps.name, node.name, o.to_node.name, input_name)
o.to_socket.node.inputs[o.to_socket.name].default_value = node.outputs[input_name].default_value
except:
continue
for mat in bpy.data.materials:
if mat.kaleidoscope_spectrum_props.assign_colorramp == True or kaleidoscope_spectrum_props.assign_colorramp_world == True:
set_color_ramp(caller)
break
def update_reroutes(tree_type, material_name, kaleidoscope_node_name, reroute_name, input_name):
if tree_type == "ShaderNodeTree":
node_tree_type = bpy.data.materials[material_name]
elif tree_type == "WorldNodeTree":
node_tree_type = bpy.data.worlds[material_name]
elif tree_type == "LampNodeTree":
node_tree_type = bpy.data.lamps[material_name]
else:
return ("NodeTree Type not in [\"ShaderNodeTree\", \"WorldNodeTree\", \"LampNodeTree\"]")
reroute = node_tree_type.node_tree.nodes[reroute_name]
node = node_tree_type.node_tree.nodes[kaleidoscope_node_name]
links = node_tree_type.node_tree.links
try:
if reroute.outputs['Output'].is_linked:
for ro in reroute.outputs['Output'].links:
if ro.is_valid:
next_node = node_tree_type.node_tree.nodes[ro.to_node.name]
links.new(node.outputs[input_name], next_node.inputs[ro.to_socket.name])
if next_node.bl_idname == "NodeReroute":
update_reroutes(tree_type, material_name, kaleidoscope_node_name, next_node.name, input_name)
except:
pass
def hex_to_rgb(value, alpha=True):
"""Convets a Hex code to a Blender RGB Value"""
gamma = 2.2
value = value.lstrip('#')
lv = len(value)
fin = list(int(value[i:i + lv // 3], 16) for i in range(0, lv, lv // 3))
r = pow(fin[0] / 255, gamma)
g = pow(fin[1] / 255, gamma)
b = pow(fin[2] / 255, gamma)
fin.clear()
fin.append(r)
fin.append(g)
fin.append(b)
if alpha == True:
fin.append(1.0)
return tuple(fin)
def rgb_to_hex(rgb):
"""Converts Blender RGB Value to Hex code"""
gamma = 1/2.2
fin = list(rgb)
r = fin[0]*255
g = fin[1]*255
b = fin[2]*255
r = int(255*pow(r / 255, gamma))
g = int(255*pow(g / 255, gamma))
b = int(255*pow(b / 255, gamma))
fin.clear()
fin.append(r)
fin.append(g)
fin.append(b)
fin = tuple(fin)
return '#%02x%02x%02x' % fin
def hex_to_real_rgb(value):
"""Return (red, green, blue) for the color given as #rrggbb."""
value = value.lstrip('#')
lv = len(value)
return list(int(value[i:i + lv // 3], 16) for i in range(0, lv, lv // 3))
def real_rgb_to_hex(value):
"""Return color as #rrggbb for the given color values."""
return '#%02x%02x%02x' % value
def Spectrum_Engine():
"""Generates the Color Palettes. Use the PaletteGenerate Class for Palettes, as this requires some custom properties"""
kaleidoscope_spectrum_props = bpy.context.scene.kaleidoscope_spectrum_props
kaleidoscope_spectrum_props.hue_slider = 0.0
kaleidoscope_spectrum_props.saturation_slider = 0.0
kaleidoscope_spectrum_props.value_slider = 0.0
c = Color()
c.hsv = 1.0, 0.0, 1.0
index = [0, 1, 2, 3, 4]
random.shuffle(index)
color_palette = ["", "", "", "", ""]
c.hsv = random.random(), random.random(), random.random()
if random.randint(0, 3) /2 == 0:
c.h = 0.0
if c.v >= 0.95:
c.v = c.v-0.1
elif c.v <= 0.4:
c.v = c.v+0.2
if kaleidoscope_spectrum_props.use_custom == True:
if kaleidoscope_spectrum_props.hue != (0.0, 0.0, 0.0, 1.0):
c.r = random.uniform(kaleidoscope_spectrum_props.hue[0]-0.1, kaleidoscope_spectrum_props.hue[0]+0.05)
c.g = random.uniform(kaleidoscope_spectrum_props.hue[1]-0.1, kaleidoscope_spectrum_props.hue[1]+0.05)
c.b = random.uniform(kaleidoscope_spectrum_props.hue[2]-0.1, kaleidoscope_spectrum_props.hue[2]+0.05)
#Monochromatic
if kaleidoscope_spectrum_props.gen_type == "0" or kaleidoscope_spectrum_props.random_int == 0:
Hue = c.h
Saturation_less= 0.0
if c.s <=0.1:
Saturation_less = 0.0
else:
Saturation_less = random.uniform(0.1, c.s)
if Saturation_less == c.s:
Saturation_less = random.uniform(0.1, c.s)
if Saturation_less < 0.25:
Saturation_less = 0.4
Saturation_more = random.uniform(c.s+0.1, c.s+0.2)
Value_less = random.uniform(0.2, c.v)
Value_more = random.uniform(c.v+0.1, c.v+0.3)
if Value_less == 0.0:
Value_less = 0.3
elif Value_more == 0.0:
Value_more = 0.7
c1 = Color()
c1.hsv = Hue, Saturation_more, Value_more
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[0]] = rgb_to_hex((c1.r, c1.g, c1.b))
else:
color_palette[0] = rgb_to_hex((c1.r, c1.g, c1.b))
c1.hsv = Hue, Saturation_more+0.1, Value_more
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[1]] = rgb_to_hex((c1.r, c1.g, c1.b))
else:
color_palette[1] = rgb_to_hex((c1.r, c1.g, c1.b))
c1.hsv = Hue, c.s, c.v
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[2]] = rgb_to_hex((c1.r, c1.g, c1.b))
else:
color_palette[2] = rgb_to_hex((c1.r, c1.g, c1.b))
c1.hsv = Hue, Saturation_more+0.1, Value_less-0.1
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[3]] = rgb_to_hex((c1.r, c1.g, c1.b))
else:
color_palette[3] = rgb_to_hex((c1.r, c1.g, c1.b))
c1.hsv = Hue, Saturation_less, Value_less-0.1
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[4]] = rgb_to_hex((c1.r, c1.g, c1.b))
else:
color_palette[4] = rgb_to_hex((c1.r, c1.g, c1.b))
kaleidoscope_spectrum_props.use_internet_libs = False
elif kaleidoscope_spectrum_props.gen_type == "1" or kaleidoscope_spectrum_props.random_int == 1:
#Analogous
Saturation = random.uniform(c.s, 1)
if Saturation <= 0.4:
Saturation = Saturation+0.35
Value = c.v
if (Value <= 1.0 or Value>1.0) and Value >= 0.8:
Value = Value-0.1
if Value <=0.3:
Value = 0.7
Value1 = random.uniform(Value+0.1, Value+0.25)
if (Value1 <= 1.0 or Value1>1.0) and Value1 >= 0.8:
Value1 = Value1-0.3
if Value1 <=0.3:
Value1 = 0.7
Hue1 = random.uniform(c.h+0.2, c.h+0.3)
Hue = random.uniform(c.h, c.h+0.2)
if Hue1 == Hue:
Hue1 = Hue1-0.1
if Hue == 0:
Hue1 = 0.1
c2 = Color()
c2.hsv = Hue1, Saturation-0.2, Value
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[0]] = rgb_to_hex((c2.r, c2.g, c2.b))
else:
color_palette[2] = rgb_to_hex((c2.r, c2.g, c2.b))
Hue1_2 = random.uniform(c.h-0.07, c.h-0.2)
if Hue1_2 == Hue1:
Hue1_2 = Hue1_2-0.1
c2.hsv = Hue, Saturation+0.2, Value1
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[1]] = rgb_to_hex((c2.r, c2.g, c2.b))
color_palette[index[2]] = rgb_to_hex((c2.r, c2.g, c2.b))
else:
color_palette[1] = rgb_to_hex((c2.r, c2.g, c2.b))
color_palette[0] = rgb_to_hex((c2.r, c2.g, c2.b))
Hue_1 = random.uniform(c.h, c.h-0.3)
if Hue_1==0:
Hue_1 = 0.9
if Hue_1 == Hue:
Hue_1 = Hue_1-0.08
if c.h == 0.0:
Hue_1 = 1-abs(Hue_1)
Hue1_2 = 1-abs(Hue1_2)
c2.hsv = Hue1_2, Saturation, Value1
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[3]] = rgb_to_hex((c2.r, c2.g, c2.b))
else:
color_palette[3] = rgb_to_hex((c2.r, c2.g, c2.b))
c2.hsv = Hue_1, Saturation, Value
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[4]] = rgb_to_hex((c2.r, c2.g, c2.b))
else:
color_palette[4] = rgb_to_hex((c2.r, c2.g, c2.b))
kaleidoscope_spectrum_props.use_internet_libs = False
elif kaleidoscope_spectrum_props.gen_type == "2" or kaleidoscope_spectrum_props.random_int == 2:
#Complementary
Hue = c.h
Hue1 = 0.0
if Hue>=0.5:
Hue1=Hue-0.5
else:
Hue1=Hue+0.5
Saturation = c.s
if Saturation <=1.0 and Saturation >=0.95:
Saturation = Saturation-0.1
if Saturation <=0.3:
Saturation = Saturation+0.25
Saturation_more = random.uniform(Saturation+0.05, Saturation+0.2)
Saturation_less = random.uniform(Saturation-0.2, Saturation-0.05)
if Saturation_more <=1.0 and Saturation_more >=0.95:
Saturation_more = Saturation_more-0.1
if Saturation_more <=0.6:
Saturation_more = Saturation_more+0.45
if Saturation_less <=1.0 and Saturation_less >=0.95:
Saturation_less = Saturation_less-0.15
Value = c.v
Value_more = random.uniform(Value+0.05, Value+0.2)
Value_less = random.uniform(Value-0.2, Value-0.05)
if Value_more >=0.0 and Value_more <0.1:
Value_more = Value_more+0.35
if Value_less >=0.0 and Value_less <0.1:
Value_less = Value_less+0.3
c2 = Color()
c2.hsv = Hue, Saturation_more, Value_less
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[0]] = rgb_to_hex((c2.r, c2.g, c2.b))
else:
color_palette[0] = rgb_to_hex((c2.r, c2.g, c2.b))
c2.hsv = Hue, Saturation_less, Value_more
if kaleidoscope_spectrum_props.use_organize == False:
color_palette[index[1]] = rgb_to_hex((c2.r, c2.g, c2.b))
else: