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v12 umbau #81

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21 of 22 tasks
Plushtoast opened this issue Apr 20, 2024 · 1 comment
Open
21 of 22 tasks

v12 umbau #81

Plushtoast opened this issue Apr 20, 2024 · 1 comment

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@Plushtoast
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Plushtoast commented Apr 20, 2024

  • adapt griddistance and gridunits in system.json
"grid": {
   "distance": 1,
  "units": "Yards"
}
  • Replace Math.clamped( with Math.clamp(
    grafik

  • {{#select}} handlebars helper deprecated 馃槪 replace with selectOptions or use own solution

  • Remove .evaluate({ async: true }) from all Rolls (not required anymore, all rolls async always)

  • Move all functions names Object.keys(foundry.utils) to new namespace foundry.utils or add

const { mergeObject, duplicate } = foundry.utils

where required. (Build regex to search)

  • header buttons add new title attribute
  • change reference to class Die, DiceTerm, OperatorTerm (instanceof Die) to foundry.dice.terms.Die
  • replace icon with img for effects, status effect tab
  • move onUpdateDocuments to _onUpdateOperation
  • _onDeleteDocuments to _onDeleteOperation
  • _onCreateDocuments to _onCreateOperation
  • replace colorpicker handlebars helper
  • game.system.documentTypes.Item is now object instead of array
  • Removed support for TokenDocument#effects and TokenDocument#overlayEffect. Status effects on a Token are now handled entirely by Active Effects on the Token's associated Actor. (10396)
  • Began gradually moving code into client-side ESModules. AudioHelper has been moved to foundry.audio.AudioHelper
  • drawEffects of token update
  • temporary: true deprecated in document create
  • replace .icon with .img for chat conditions and everything
  • _preUpdate now has whole document instead of just delta, making looking for attribute changes manual

New stuff

  • evaluate toEmbed() method of items and actors

System specific

  • ChatMessage.create({}, false) remove false
  • modul importer active effects icon hei脽t nun img
@Plushtoast
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grafik

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