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minetestmapper.py
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minetestmapper.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""Make an image using minetest data.
Authors: Jogge, modified by: celeron55, Poikilos
License: See LICENSE
"""
# Some speed-up: ...lol, actually it slows it down.
# import psyco ; psyco.full()
# from psyco.classes import *
import zlib
import os
import string
import time
import getopt
import sys
import traceback
import array
import io
try:
BytesIO = io.BytesIO
except AttributeError:
BytesIO = io.StringIO
PIL_HELP = """
You must first install Pillow (fork of PIL).
- On Windows:
Right-click windows menu, 'Command Prompt (Admin)' then:
pip install Pillow
- On *nix-like systems:
sudo python2 -m pip install --upgrade pip
sudo python2 -m pip install --upgrade pip wheel
#then:
#
python2 -m pip install Pillow # sudo pip install Pillow
#or
#same but python3 instead # sudo pip install Pillow
"""
try:
from PIL import Image, ImageDraw, ImageFont, ImageColor
except ImportError:
print(PIL_HELP)
exit()
TRANSLATION_TABLE = {
1: 0x800, # CONTENT_GRASS
4: 0x801, # CONTENT_TREE
5: 0x802, # CONTENT_LEAVES
6: 0x803, # CONTENT_GRASS_FOOTSTEPS
7: 0x804, # CONTENT_MESE
8: 0x805, # CONTENT_MUD
10: 0x806, # CONTENT_CLOUD
11: 0x807, # CONTENT_COALSTONE
12: 0x808, # CONTENT_WOOD
13: 0x809, # CONTENT_SAND
18: 0x80a, # CONTENT_COBBLE
19: 0x80b, # CONTENT_STEEL
20: 0x80c, # CONTENT_GLASS
22: 0x80d, # CONTENT_MOSSYCOBBLE
23: 0x80e, # CONTENT_GRAVEL
24: 0x80f, # CONTENT_SANDSTONE
25: 0x810, # CONTENT_CACTUS
26: 0x811, # CONTENT_BRICK
27: 0x812, # CONTENT_CLAY
28: 0x813, # CONTENT_PAPYRUS
29: 0x814} # CONTENT_BOOKSHELF
def hex_to_int(h):
i = int(h, 16)
if(i > 2047):
i -= 4096
return i
def hex4_to_int(h):
i = int(h, 16)
if(i > 32767):
i -= 65536
return i
def int_to_hex3(i):
if(i < 0):
return "%03X" % (i + 4096)
else:
return "%03X" % i
def int_to_hex4(i):
if(i < 0):
return "%04X" % (i + 65536)
else:
return "%04X" % i
def getBlockAsInteger(p):
return p[2]*16777216 + p[1]*4096 + p[0]
def unsignedToSigned(i, max_positive):
if i < max_positive:
return i
else:
return i - 2*max_positive
def getIntegerAsBlock(i):
x = unsignedToSigned(i % 4096, 2048)
i = int((i - x) / 4096)
y = unsignedToSigned(i % 4096, 2048)
i = int((i - y) / 4096)
z = unsignedToSigned(i % 4096, 2048)
return x, y, z
def limit(i, l, h):
if(i > h):
i = h
if(i < l):
i = l
return i
def readU8(f):
return ord(f.read(1))
def readU16(f):
return ord(f.read(1))*256 + ord(f.read(1))
def readU32(f):
return ord(f.read(1))*256*256*256 + ord(f.read(1))*256*256 + \
ord(f.read(1))*256 + ord(f.read(1))
def readS32(f):
return unsignedToSigned(ord(f.read(1))*256*256*256 +
ord(f.read(1))*256*256 + ord(f.read(1))*256 +
ord(f.read(1)), 2**31)
colors_msg = """<color> format: '#000000'
NOTE: colors.txt must be in same directory as
this script or in the current working
directory (or util directory if installed).
Otherwise, use the --colors option followed by a path.
"""
usagetext = """minetestmapper.py [options]
-i/--input <world_path>
-o/--output <output_image.png>
--bgcolor <color>
--scalecolor <color>
--playercolor <color>
--origincolor <color>
--drawscale
--drawplayers
--draworigin
--region <xmin>:<xmax>,<zmin>:<zmax>
--geometry <xmin>:<zmin>+<width>+<height>
--drawunderground
--colors <path to colors.txt>
--backend <sqlite3> (other db formats are NOT YET IMPLEMENTED)
"""
def usage():
print(usagetext)
try:
opts, args = getopt.getopt(sys.argv[1:],
"hi:o:",
["help", "input=", "output=",
"bgcolor=", "scalecolor=", "origincolor=",
"playercolor=", "draworigin", "drawplayers",
"drawscale", "drawunderground", "geometry=",
"region=", "colors=", "backend="])
except getopt.GetoptError as err:
# print help information and exit:
print(str(err)) # something like "option -a not recognized"
usage()
sys.exit(2)
path = None
output = "map.png"
border = 0
scalecolor = "black"
bgcolor = "white"
origincolor = "red"
playercolor = "red"
drawscale = False
drawplayers = False
draworigin = False
drawunderground = False
geometry_string = None
region_string = None
colors_path = None
for o, a in opts:
if o in ("-h", "--help"):
usage()
sys.exit()
elif o in ("-i", "--input"):
path = a
elif o in ("-o", "--output"):
output = a
elif o == "--bgcolor":
bgcolor = ImageColor.getrgb(a)
elif o == "--scalecolor":
scalecolor = ImageColor.getrgb(a)
elif o == "--playercolor":
playercolor = ImageColor.getrgb(a)
elif o == "--origincolor":
origincolor = ImageColor.getrgb(a)
elif o == "--drawscale":
drawscale = True
border = 40
elif o == "--drawplayers":
drawplayers = True
elif o == "--draworigin":
draworigin = True
elif o == "--drawunderground":
drawunderground = True
elif o == "--geometry":
geometry_string = a
elif o == "--region":
region_string = a
elif o == "--colors":
colors_path = a
elif o == "--drawalpha":
print("# ignored (NOT YET IMPLEMENTED) " + o)
elif o == "--noshading":
print("# ignored (NOT YET IMPLEMENTED) " + o)
elif o == "--min-y":
print("# ignored (NOT YET IMPLEMENTED) " + o)
elif o == "--max-y":
print("# ignored (NOT YET IMPLEMENTED) " + o)
elif o == "--backend":
print("# ignored (NOT YET IMPLEMENTED) " + o)
elif o == "--zoom":
print("# ignored (NOT YET IMPLEMENTED) " + o)
elif o == "--scales":
print("# ignored (NOT YET IMPLEMENTED) " + o)
else:
assert False, "unhandled option"
nonchunky_xmin = -1500
nonchunky_xmax = 1500
nonchunky_zmin = -1500
nonchunky_zmax = 1500
if geometry_string is not None:
parts = geometry_string.split("+")
if len(parts) == 3:
coords_string, width_string, height_string = parts
coords = coords_string.split(":")
if len(coords) == 2:
x, z = [int(coord) for coord in coords]
this_width = int(width_string)
this_height = int(height_string)
nonchunky_xmin = x
nonchunky_xmax = nonchunky_xmin + this_width - 1 # inclusive rect
nonchunky_zmin = z
nonchunky_zmax = nonchunky_zmin + this_height - 1 # inclusive rect
print("#geometry:" + "\n"
+ "# x:" + str(x) + "\n"
+ "# z:" + str(z) + "\n"
+ "# width:" + str(this_width) + "\n"
+ "# height:" + str(this_height) + "\n"
+ "region:" + "\n"
+ " xmin:" + str(nonchunky_xmin) + "\n"
+ " xmax:" + str(nonchunky_xmax) + "\n"
+ " zmin:" + str(nonchunky_zmin) + "\n"
+ " zmax:" + str(nonchunky_zmax))
else:
print("ERROR: Missing coordinates in '" + geometry_string
+ "' for geometry (must be in the form:"
+ " x:z+width+height)")
usage()
sys.exit(2)
else:
print("ERROR: Incorrect geometry syntax '" + geometry_string
+ "' (must be in the form: x:z+width+height)")
usage()
sys.exit(2)
elif region_string is not None:
# parts = region_string.split(" ")
axis_info = region_string.split(",")
if len(axis_info) == 2:
# xmin_string, xmax_string, zmin_string, zmax_string = parts
x_bounds, z_bounds = axis_info
xmin_string, xmax_string = x_bounds.split(":")
zmin_string, zmax_string = z_bounds.split(":")
nonchunky_xmin = int(xmin_string)
nonchunky_xmax = int(xmax_string)
nonchunky_zmin = int(zmin_string)
nonchunky_zmax = int(zmax_string)
print("region:" + "\n"
+ " xmin:" + str(nonchunky_xmin) + "\n"
+ " xmax:" + str(nonchunky_xmax) + "\n"
+ " zmin:" + str(nonchunky_zmin) + "\n"
+ " zmax:" + str(nonchunky_zmax))
else:
print("ERROR: Incorrect value '" + region_string
+ "' for region (must be in the form:"
+ " xmin:xmax,zmin:zmax)")
usage()
sys.exit(2)
sector_xmin = nonchunky_xmin / 16
sector_xmax = nonchunky_xmax / 16
sector_zmin = nonchunky_zmin / 16
sector_zmax = nonchunky_zmax / 16
if path is None:
print("Please select world path (-i ../worlds/yourworld) (or use --help)")
sys.exit(1)
if path[-1:] != "/" and path[-1:] != "\\":
path = path + "/"
# Load color information for the blocks.
colors = {}
colors_name = "colors.txt"
profile_path = None
if 'HOME' in os.environ:
profile_path = os.environ['HOME']
elif 'USERPROFILE' in os.environ:
profile_path = os.environ['USERPROFILE']
mt_path = None
mt_util_path = None
try_dot_mt_path = os.path.join(profile_path, ".minetest")
mt_path = os.path.join(profile_path, "minetest")
mt_util_path = os.path.join(mt_path, "util")
if colors_path is None:
try_paths = []
try_paths.append(try_dot_mt_path, colors_name)
try_paths.append(
os.path.join(os.path.dirname(os.path.abspath(__file__)),
colors_name)
)
try_paths.append(mt_path, colors_name)
try_paths.append(mt_util_path, colors_name)
for try_path in try_paths:
if os.path.isfile(try_path):
colos_path = try_path
break
if (colors_path is None) or (not os.path.isfile(colors_path)):
print("ERROR: could not find {}".format(colors_name))
usage()
sys.exit(1)
try:
f = open(colors_path)
except IOError:
f = open(os.path.join(os.path.dirname(os.path.abspath(__file__)),
colors_name))
for line in f:
values = line.split()
if len(values) < 4:
continue
identifier = values[0]
is_hex = True
for c in identifier:
if c not in "0123456789abcdefABCDEF":
is_hex = False
break
if is_hex:
colors[int(values[0], 16)] = (
int(values[1]),
int(values[2]),
int(values[3]))
else:
colors[values[0]] = (
int(values[1]),
int(values[2]),
int(values[3]))
f.close()
# print("colors: "+repr(colors))
# sys.exit(1)
xlist = []
zlist = []
# List all sectors to memory and calculate the width and heigth of the
# resulting picture.
conn = None
cur = None
look_for_names = ["map.sqlite", "sectors2", "sectors"]
look_for_paths = [os.path.join(path, x) for x in look_for_names]
if os.path.exists(path + "map.sqlite"):
import sqlite3
conn = sqlite3.connect(path + "map.sqlite")
cur = conn.cursor()
cur.execute("SELECT `pos` FROM `blocks`")
while True:
r = cur.fetchone()
if not r:
break
x, y, z = getIntegerAsBlock(r[0])
if x < sector_xmin or x > sector_xmax:
continue
if z < sector_zmin or z > sector_zmax:
continue
xlist.append(x)
zlist.append(z)
elif os.path.exists(path + "sectors2"):
for filename in os.listdir(path + "sectors2"):
for filename2 in os.listdir(path + "sectors2/" + filename):
x = hex_to_int(filename)
z = hex_to_int(filename2)
if x < sector_xmin or x > sector_xmax:
continue
if z < sector_zmin or z > sector_zmax:
continue
xlist.append(x)
zlist.append(z)
elif os.path.exists(path + "sectors"):
for filename in os.listdir(path + "sectors"):
x = hex4_to_int(filename[:4])
z = hex4_to_int(filename[-4:])
if x < sector_xmin or x > sector_xmax:
continue
if z < sector_zmin or z > sector_zmax:
continue
xlist.append(x)
zlist.append(z)
if len(xlist) == 0 or len(zlist) == 0:
print("A compatible database was not found ({})."
"".format(look_for_paths))
sys.exit(1)
# Get rid of doubles
xlist, zlist = list(zip(*sorted(set(zip(xlist, zlist)))))
minx = min(xlist)
minz = min(zlist)
maxx = max(xlist)
maxz = max(zlist)
w = (maxx - minx) * 16 + 16
h = (maxz - minz) * 16 + 16
print("Result image (w=" + str(w) + " h=" + str(h)
+ ") will be written to " + output)
im = Image.new("RGB", (w + border, h + border), bgcolor)
draw = ImageDraw.Draw(im)
impix = im.load()
stuff = {}
unknown_node_names = []
unknown_node_ids = []
starttime = time.time()
CONTENT_WATER = 2
def content_is_ignore(d):
return d in [0, "ignore"]
def content_is_water(d):
return d in [2, 9]
def content_is_air(d):
return d in [126, 127, 254, "air"]
def read_content(mapdata, version, datapos):
if version >= 24:
return (mapdata[datapos*2] << 8) | (mapdata[datapos*2 + 1])
elif version >= 20:
if mapdata[datapos] < 0x80:
return mapdata[datapos]
else:
return (mapdata[datapos] << 4) | (mapdata[datapos + 0x2000] >> 4)
elif 16 <= version < 20:
return TRANSLATION_TABLE.get(mapdata[datapos], mapdata[datapos])
else:
raise Exception("Unsupported map format: " + str(version))
def read_mapdata(mapdata, version, pixellist, water, day_night_differs,
id_to_name):
global stuff # oh my :-)
global unknown_node_names
global unknown_node_ids
if(len(mapdata) < 4096):
print("bad: " + xhex + "/" + zhex + "/" + yhex + " " +
str(len(mapdata)))
else:
chunkxpos = xpos * 16
chunkypos = ypos * 16
chunkzpos = zpos * 16
content = 0
datapos = 0
for (x, z) in reversed(pixellist):
for y in reversed(list(range(16))):
datapos = x + y * 16 + z * 256
content = read_content(mapdata, version, datapos)
# Try to convert id to name
try:
content = id_to_name[content]
except KeyError:
pass
if content_is_ignore(content):
pass
elif content_is_air(content):
pass
elif content_is_water(content):
water[(x, z)] += 1
# Add dummy stuff for drawing sea without seabed
stuff[(chunkxpos + x, chunkzpos + z)] = (chunkypos + y,
content,
water[(x, z)],
day_night_differs)
elif content in colors:
# Memorize information on the type and height of
# the block and for drawing the picture.
stuff[(chunkxpos + x, chunkzpos + z)] = (chunkypos + y,
content,
water[(x, z)],
day_night_differs)
pixellist.remove((x, z))
break
else:
if type(content) == str:
if content not in unknown_node_names:
unknown_node_names.append(content)
# print("unknown node: %s/%s/%s x: %d y: %d z: %d" +
# " block name: %s"
# % (xhex, zhex, yhex, x, y, z, content))
else:
if content not in unknown_node_ids:
unknown_node_ids.append(content)
# print("unknown node: %s/%s/%s x: %d y: %d z: %d" +
# " block id: %x"
# % (xhex, zhex, yhex, x, y, z, content))
# Go through all sectors.
for n in range(len(xlist)):
# if n > 500:
# break
if n % 200 == 0:
nowtime = time.time()
dtime = nowtime - starttime
try:
n_per_second = 1.0 * n / dtime
except ZeroDivisionError:
n_per_second = 0
if n_per_second != 0:
seconds_per_n = 1.0 / n_per_second
time_guess = seconds_per_n * len(xlist)
remaining_s = time_guess - dtime
remaining_minutes = int(remaining_s / 60)
remaining_s -= remaining_minutes * 60
print("Processing sector " + str(n) + " of "
+ str(len(xlist)) + " ("
+ str(round(100.0 * n / len(xlist), 1)) + "%)"
+ " (ETA: " + str(remaining_minutes) + "m "
+ str(int(remaining_s)) + "s)")
xpos = xlist[n]
zpos = zlist[n]
xhex = int_to_hex3(xpos)
zhex = int_to_hex3(zpos)
xhex4 = int_to_hex4(xpos)
zhex4 = int_to_hex4(zpos)
sector1 = xhex4.lower() + zhex4.lower()
sector2 = xhex.lower() + "/" + zhex.lower()
ylist = []
sectortype = ""
if cur:
psmin = getBlockAsInteger((xpos, -2048, zpos))
psmax = getBlockAsInteger((xpos, 2047, zpos))
cur.execute("SELECT `pos` FROM `blocks` WHERE `pos`>=?"
" AND `pos`<=? AND (`pos` - ?) % 4096 = 0",
(psmin, psmax, psmin))
while True:
r = cur.fetchone()
if not r:
break
pos = getIntegerAsBlock(r[0])[1]
ylist.append(pos)
sectortype = "sqlite"
try:
for filename in os.listdir(path + "sectors/" + sector1):
if(filename != "meta"):
pos = int(filename, 16)
if(pos > 32767):
pos -= 65536
ylist.append(pos)
sectortype = "old"
except OSError:
pass
if sectortype == "":
try:
for filename in os.listdir(path + "sectors2/" + sector2):
if(filename != "meta"):
pos = int(filename, 16)
if(pos > 32767):
pos -= 65536
ylist.append(pos)
sectortype = "new"
except OSError:
pass
if sectortype == "":
continue
ylist.sort()
# Make a list of pixels of the sector that are to be looked for.
pixellist = []
water = {}
for x in range(16):
for z in range(16):
pixellist.append((x, z))
water[(x, z)] = 0
# Go through the Y axis from top to bottom.
for ypos in reversed(ylist):
try:
# print("("+str(xpos)+","+str(ypos)+","+str(zpos)+")")
yhex = int_to_hex4(ypos)
if sectortype == "sqlite":
ps = getBlockAsInteger((xpos, ypos, zpos))
cur.execute("SELECT `data` FROM `blocks`"
" WHERE `pos`==? LIMIT 1", (ps,))
r = cur.fetchone()
if not r:
continue
f = BytesIO(r[0])
else:
if sectortype == "old":
filename = path + "sectors/" + sector1 + "/" + yhex.lower()
else:
filename = path + "sectors2/" + sector2 + "/" + \
yhex.lower()
f = open(filename, "rb")
# Let's just memorize these even though it's not really necessary.
version = readU8(f)
flags = f.read(1)
# print("version="+str(version))
# print("flags="+str(version))
# Check flags
is_underground = ((ord(flags) & 1) != 0)
day_night_differs = ((ord(flags) & 2) != 0)
lighting_expired = ((ord(flags) & 4) != 0)
generated = ((ord(flags) & 8) != 0)
# print("is_underground="+str(is_underground))
# print("day_night_differs="+str(day_night_differs))
# print("lighting_expired="+str(lighting_expired))
# print("generated="+str(generated))
if version >= 22:
content_width = readU8(f)
params_width = readU8(f)
# Node data
dec_o = zlib.decompressobj()
try:
mapdata = array.array("B", dec_o.decompress(f.read()))
except:
mapdata = []
# Reuse the unused tail of the file
f.close()
f = BytesIO(dec_o.unused_data)
# print("unused data: "+repr(dec_o.unused_data))
# zlib-compressed node metadata list
dec_o = zlib.decompressobj()
try:
metaliststr = array.array("B",
dec_o.decompress(f.read()))
# And do nothing with it
except:
metaliststr = []
# Reuse the unused tail of the file
f.close()
f = BytesIO(dec_o.unused_data)
# print("* dec_o.unused_data: "+repr(dec_o.unused_data))
data_after_node_metadata = dec_o.unused_data
if version <= 21:
# mapblockobject_count
readU16(f)
if version == 23:
readU8(f) # Unused node timer version (always 0)
if version == 24:
ver = readU8(f)
if ver == 1:
num = readU16(f)
for i in range(0, num):
readU16(f)
readS32(f)
readS32(f)
static_object_version = readU8(f)
static_object_count = readU16(f)
for i in range(0, static_object_count):
# u8 type (object type-id)
object_type = readU8(f)
# s32 pos_x_nodes * 10000
pos_x_nodes = readS32(f)/10000
# s32 pos_y_nodes * 10000
pos_y_nodes = readS32(f)/10000
# s32 pos_z_nodes * 10000
pos_z_nodes = readS32(f)/10000
# u16 data_size
data_size = readU16(f)
# u8[data_size] data
data = f.read(data_size)
timestamp = readU32(f)
# print("* timestamp="+str(timestamp))
id_to_name = {}
if version >= 22:
name_id_mapping_version = readU8(f)
num_name_id_mappings = readU16(f)
# print("* num_name_id_mappings: "+str(num_name_id_mappings))
for i in range(0, num_name_id_mappings):
node_id = readU16(f)
name_len = readU16(f)
name = f.read(name_len)
# print(str(node_id)+" = "+name)
id_to_name[node_id] = name
# Node timers
if version >= 25:
timer_size = readU8(f)
num = readU16(f)
for i in range(0, num):
readU16(f)
readS32(f)
readS32(f)
read_mapdata(mapdata, version, pixellist, water, day_night_differs,
id_to_name)
# After finding all the pixels in the sector, we can move on to
# the next sector without having to continue the Y axis.
if(len(pixellist) == 0):
break
except Exception as e:
print("Error at {}:".format((xpos, ypos, zpos)))
traceback.print_exc()
sys.stdout.write(os.linesep)
sys.stdout.write("Block data: ")
last_c = None
try:
for c in r[0]:
last_c = c
sys.stdout.write("%2.2x " % ord(c))
except TypeError:
if last_c is not None:
got = "got {}s".format(type(last_c).__name__)
else:
got = "but r was {}".format(type(r).__name__)
try:
r0_tn = type(r[0]).__name__
got = "but r[0] was {}".format(r0_tn)
except Exception as e:
sys.stdout.write("<(The following exception"
" occurred while handling the"
" exception above:"
" {})".format(e))
pass
sys.stdout.write("<(The following issue occurred while"
" handling the exception above)")
sys.stdout.write("...Uh oh, expected characters in r, "
+ got + ":>")
for c in r[0]:
sys.stdout.write("%2.2x " % c)
sys.stdout.write(os.linesep)
sys.stdout.write("Data after node metadata:")
d_a_n_md = data_after_node_metadata
try:
count = 0
for c in data_after_node_metadata:
sys.stdout.write("%2.2x " % ord(c))
count += 1
if count == 0:
sys.stdout.write("<(The following issue occurred"
" while handling the exception):"
" uh oh, got {}: zero characters"
" to convert to "
"ord>".format(d_a_n_md))
except TypeError:
sys.stdout.write("<(The following issue occurred while"
" handling the exception above)...Uh"
" oh, expected characters in"
" data_after_node_metadata; got:")
sys.stdout.flush()
sys.stdout.write(str(len(d_a_n_md)) + "-length "
+ type(d_a_n_md).__name__ + " :>")
sys.stdout.write(os.linesep)
sys.stdout.write(os.linesep)
exit(1) # stop HUGE stdout
print("Drawing image")
# Drawing the picture
starttime = time.time()
n = 0
for (x, z) in stuff.keys():
if n % 500000 == 0:
nowtime = time.time()
dtime = nowtime - starttime
try:
n_per_second = 1.0 * n / dtime
except ZeroDivisionError:
n_per_second = 0
if n_per_second != 0:
listlen = len(stuff)
seconds_per_n = 1.0 / n_per_second
time_guess = seconds_per_n * listlen
remaining_s = time_guess - dtime
remaining_minutes = int(remaining_s / 60)
remaining_s -= remaining_minutes * 60
print("Drawing pixel " + str(n) + " of " + str(listlen)
+ " (" + str(round(100.0 * n / listlen, 1)) + "%)"
+ " (ETA: " + str(remaining_minutes) + "m "
+ str(int(remaining_s)) + "s)")
n += 1
(r, g, b) = colors[stuff[(x, z)][1]]
dnd = stuff[(x, z)][3] # day/night differs?
if not dnd and not drawunderground:
if stuff[(x, z)][2] > 0: # water
(r, g, b) = colors[CONTENT_WATER]
else:
continue
# Comparing heights of a couple of adjacent blocks and changing
# brightness accordingly.
try:
c = stuff[(x, z)][1]
c1 = stuff[(x - 1, z)][1]
c2 = stuff[(x, z + 1)][1]
dnd1 = stuff[(x - 1, z)][3]
dnd2 = stuff[(x, z + 1)][3]
if not dnd:
d = -69
elif not content_is_water(c1) and not content_is_water(c2) and \
not content_is_water(c):
y = stuff[(x, z)][0]
y1 = stuff[(x - 1, z)][0] if dnd1 else y
y2 = stuff[(x, z + 1)][0] if dnd2 else y
d = ((y - y1) + (y - y2)) * 12
else:
d = 0
if(d > 36):
d = 36
r = limit(r + d, 0, 255)
g = limit(g + d, 0, 255)
b = limit(b + d, 0, 255)
except:
pass
# Water
if(stuff[(x, z)][2] > 0):
r = int(r * .15 + colors[2][0] * .85)
g = int(g * .15 + colors[2][1] * .85)
b = int(b * .15 + colors[2][2] * .85)
impix[x - minx * 16 + border, h - 1 - (z - minz * 16) + border] = (r, g, b)
if draworigin:
draw.ellipse(
(
minx * -16 - 5 + border,
h - minz * -16 - 6 + border,
minx * -16 + 5 + border,
h - minz * -16 + 4 + border
),
outline=origincolor
)
font = ImageFont.load_default()
if drawscale:
draw.text((24, 0), "X", font=font, fill=scalecolor)
draw.text((2, 24), "Z", font=font, fill=scalecolor)
for n in range(int(minx / -4) * -4, maxx, 4):
draw.text(
(
minx * -16 + n * 16 + 2 + border,
0
),
str(n * 16),
font=font,
fill=scalecolor
)
draw.line(
(
minx * -16 + n * 16 + border,
0,
minx * -16 + n * 16 + border,
border - 1
),
fill=scalecolor
)
for n in range(int(maxz / 4) * 4, minz, -4):
draw.text(
(2, h - 1 - (n * 16 - minz * 16) + border),
str(n * 16),
font=font,
fill=scalecolor
)
draw.line(
(
0,
h - 1 - (n * 16 - minz * 16) + border,
border - 1,
h - 1 - (n * 16 - minz * 16) + border
),
fill=scalecolor
)
if drawplayers:
try:
for filename in os.listdir(path + "players"):
f = open(path + "players/" + filename)
lines = f.readlines()
name = ""
position = []
for line in lines:
p = line.split()
if p[0] == "name":
name = p[2]
print(filename + ": name = " + name)
if p[0] == "position":
position = p[2][1:-1].split(",")
print(filename + ": position = " + p[2])
if len(name) > 0 and len(position) == 3:
x = (int(float(position[0]) / 10 - minx * 16))
z = int(h - (float(position[2]) / 10 - minz * 16))
draw.ellipse(
(
x - 2 + border, z - 2 + border,
x + 2 + border, z + 2 + border
),
outline=playercolor
)
draw.text(
(x + 2 + border, z + 2 + border),
name,
font=font,
fill=playercolor