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[BUG] [IOS]adView:didFailToReceiveAdWithError: Request Error: No ad to show. #53
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Only iOS have this issue, Android will work fine without add the app on AdMob website. To fix this you need to publish your game to App Store and wait to appear to add, it can take some days. I strong recommend you to use only one Plugin, using two plugin to the same thing it's not recommended. I will close this issue since it's a issue of AdMob and not of this Plugin |
The real ads only appear if you add the app on AdMob, here: https://support.google.com/admob/answer/9989980?hl=en
On this file you will have some functions called "banner_failed_to_load", "interstitial_failed_to_load", "rewarded_ad_failed_to_show", "unified_native_failed_to_load", like: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/blob/master/example/admob_api/MobileAdsBase.gd#L67 You can do a: Android: https://developers.google.com/android/reference/com/google/android/gms/ads/AdRequest |
One last thing: If you publish you game to App Store and it takes more than 7 days to appear to add to AdMob, you can create a thread here, maybe the Google people will streamline the process of listing your app to add: https://support.google.com/admob/thread/new?hl=en It happened to me, I added an app and I waited for approximately 2 weeks to appear and even then it didn't appear, so I created a thread, after a day it appeared to add and the ads started to appear |
What do you mean ?
so this is an implementation issue. |
@anisc If you use two plugins to the same thing maybe it causes a conflict and your game will not know which is the correct plugin, besides having duplicate code. So I recommend you only use the Shin-Nil or Poing Plugin. Sorry i don't remember the code but i think was: Please try with test-ids: Banner: If the test-ids works then the reason why is not appearing the real ads is this: https://support.google.com/admob/answer/9469204?hl=en Your app is new and need to be added to App Store, and then linked here: Set up an app listed on a supported store |
I took off Shin-Nil plugin I'm only using this one but I was saying that when I used Shin-Nil plugin with those same ids it worked. |
@anisc You're welcome! And know that if the test ad worked then there is nothing wrong with the Plugin, probably your iOS app is new and you need to publish to the App Store and link to AdMob, after that your ads will work normally. |
@gustavottc test ids work, I will wait then :) |
@anisc I guess no, only on real ads. On real ads this happens: https://developers.google.com/admob/ios/test-ads#enable_test_devices
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yeah still nothing, no ads it have been 5 days since it was on the app store, still waiting. |
@gustavottc Hi Bro wanted to give you an update. |
Hey @anisc good to hear, i never saw this website. The Godot 3.3 version has arrived and we finished the AdMob iOS Plugin, if you want to test you are welcome: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS#ios-v33 More detailed documentation: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/wiki/iOS-Plugin |
@gustavottc sure I tested the android version work like a charm, and I will be testing the ios one soon will let you know how it goes. |
On android it works great with this plugin
This issue is only on IOS
When I use the test app id and unit id I get the test ad showing but when I change the ids to mine nothing shows and I have this error:
Invalid Request. Cannot determine request type. Is your ad unit id correct?
adView:didFailToReceiveAdWithError: Request Error: No ad to show.
interstitial:didFailToReceiveAdWithError: Request Error: No ad to show.
I'm using those same ids with Shin-NiL plugin and the ads are showing. so I'm pretty sure I did something work while implementing the plugin
An other question: How can I print the error code number ?
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