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[FEATURE] Remove Native Ad from Plugin #75
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Only Android: - com.google.android.gms:play-services-ads:20.1.0 -> 20.2.0 - com.android.tools.build:gradle:4.1.0 -> 4.1.1 - Removed references of NativeAd Android and iOS: - Added methods to call on API: request_user_consent, reset_consent_state, get_banner_width, get_banner_height, get_banner_width_in_pixels, get_banner_height_in_pixels
Hi, is there any chance to add native ads back to the plugin at some point? Would be very nice to have as they are much more effective than banners. Of course I understand if you don't have time for it, if it's possible I may be interested to help with this. |
Unfortunately I don't have time as you mentioned, I have other things planned to do and I believe that this new feature is not that necessary for most games, besides being very complicated because it deals with native elements of the screen of the user, one thing that I think would be extremely difficult or even impossible would be to add native ads in 3D games as in the links above, I believe that neither Unreal nor Unity has this type of behavior. But if more people ask to come back with the Native ad type I can go back to making improvements to the Native ad. I really appreciate that you said that you are interested in helping if possible join our Discord: https://discord.gg/YEPvYjSSMk and then we can work together, I really need to improve the documentation and refactor the Plugin architecture to make it easy to understand for new users. I will leave this Issue closed for now, but if in the future we develop Native Ads again, we will reopen it. |
Only Android: - com.google.android.gms:play-services-ads:20.1.0 -> 20.2.0 - com.android.tools.build:gradle:4.1.0 -> 4.1.1 - Removed references of NativeAd Android and iOS: - Added methods to call on API: request_user_consent, reset_consent_state, get_banner_width, get_banner_height, get_banner_width_in_pixels, get_banner_height_in_pixels Former-commit-id: 029aa65
Only Android: - com.google.android.gms:play-services-ads:20.1.0 -> 20.2.0 - com.android.tools.build:gradle:4.1.0 -> 4.1.1 - Removed references of NativeAd Android and iOS: - Added methods to call on API: request_user_consent, reset_consent_state, get_banner_width, get_banner_height, get_banner_width_in_pixels, get_banner_height_in_pixels Former-commit-id: fb91f67 [formerly 029aa65] Former-commit-id: 09ad197
Is your feature request related to a problem? Please describe.
Native Ads won't work well with a game camera movement.
Describe the solution you'd like
Remove and only use the Banner, Interstitial and Rewarded, if the company wants to implements Native Ads, the company needs to do that without AdMob.
Describe alternatives you've considered
Implement by yourself a Native Ad without AdMob.
Additional context
https://gameanalytics.com/blog/native-ads-in-mobile-games/
https://medium.com/@greedy_game/ad-tech-simplified-what-are-in-game-native-ads-cb19c3563081
Ps: This can be dropped in the future, so let's just comment on code parts we've already done of ad native.
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