Improve networking to prevent frame drops as they do today. #5
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Client
The issue has a relation to the client game.
help wanted
Extra attention is needed
Server
The issue has a relation to the server logic.
Milestone
As it stands, the networking can only handle so much. MTU limits are reached too often due to the transfers of high precision data(we could use quantization there, but it is not enough and can not be applied to every situation.).
Bitpacking is another idea to make use of. However ideally replacing the netchannels with a library that does the dirty job for us with regards to sending these packets around sounds like the most solid idea.
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