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Release 1.1.0 #850

Merged
merged 100 commits into from
Apr 29, 2020
Merged

Release 1.1.0 #850

merged 100 commits into from
Apr 29, 2020

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ChrisAdderley
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drewcassidy and others added 30 commits September 26, 2019 20:44
New module is extendable and modular, allowing constraints to be run in the expected order without relying on possibly undefined behavior
• Pretty up some code for consistency
• Add documentation to constraint modules
• Fix key name for copy position constraint
Add a fallback method for the launch clamp module that does not require GPU instancing, for users with older computers. This method is currently very slow when calculating several launch clamps in a single frame in the editor, but fine in the flight scene
ChrisAdderley and others added 29 commits April 22, 2020 10:43
- Tank UV (#825)
- Tube colliders and lengths (#831)
- Various saturn mount things (#826)
- Nosecone things (#835, (#834)
- Missing localization for fairing (#833)
- Redid fairing textures for less detail (#832)
…l as per Making History default size.

- Reorganized Mainsail, Skipper variant ordering to follow ReStock convention of: default size truss, boattail, decreasing size trusses, compact
- Reorganized Mastodon/Galleon and Skiff/Caravel variant ordering to follow ReStock convention (as above) whilst following MH's ordering a little more closely.
- Corrected localization bug where Skiff/Caravel tankbutt variant tag specified a size1p5 diameter rather than size2 and remedied the relevant dictionaries.
- 2.5 m fuel tank again (#810)
- Mastodon issues(#839, #841, #840)
# Conflicts:
#	Distribution/Restock/changelog.txt
#	Distribution/RestockPlus/changelog.txt
Instanced rendering doesnt work with lighting correctly in Unity, so we cant use it in the flight scene.
Should help with vessels that have large numbers of launch clamps
@ChrisAdderley ChrisAdderley merged commit e696ea7 into prod Apr 29, 2020
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6 participants