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Make the output of the disassembler more readable. #5

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PoroCYon opened this issue Dec 25, 2015 · 1 comment
Open

Make the output of the disassembler more readable. #5

PoroCYon opened this issue Dec 25, 2015 · 1 comment
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@PoroCYon
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Will take some effort to translate the bytecode/assembly-like instructions in a high(er)-level language, but it will probably make recompiling harder.

@YellowAfterlife
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For purposes of inspecting the code structure, building a graph (e.g.
image
) may prove sufficient.

Permitting to recover the code to a more or less original (GML) form would permit recompilation through the original software (GameMaker: Studio) but also likely cross the line with breaking the program's EULA on decompilation\reverse-engineering (for example, QuickBMS scripts are not touched by anyone, but a "complete" decompiler for a very early [pre-bytecode] version of GM:S file format was taken down via a DMCA request).

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