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poShapeBasics3D.h
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poShapeBasics3D.h
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/*
* Copyright 2012 Potion Design. All rights reserved.
* This file is part of pocode.
*
* pocode is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* pocode is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with pocode. If not, see <http://www.gnu.org/licenses/>.
*
*/
//
// poShape3DBasics.h
// basicShapes
//
// Created by Jared Schiffman on 10/26/11.
// Copyright 2011 Potion. All rights reserved.
//
#pragma once
#include "poShape3D.h"
#include "poTexture.h"
class poMesh3D : public poShape3D
{
public:
poMesh3D( int _numRows, int _numColumns );
poVertex3D& getVertex( int row, int col );
int getVertexIndex( int row, int col );
void placeTexture( poTexture* tex );
int numRows, numColumns;
};
class poSphere3D : public poMesh3D
{
public:
poSphere3D( int _numRows, int _numColumns, float radius );
virtual void calculateNormals();
float radius;
};
class poCube3D : public poShape3D
{
public:
poCube3D( float W, float H, float D );
float cubeWidth, cubeHeight, cubeDepth;
};