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Issue Type: Bug
Tried to search the issuses both in VS-code and Powershell but could not find this problem.
After a breakpoint is hit, the "Process-arrow" in the taskarea is not shown when continuing the execution (F5).
Don't know if this is just in Powershell or if it is in VS Code itself.
A simple example:
Add Breakpoint at both Write-host
start debug (F5) and you see the "Process-arrow" in the orange taskarea
After the first breakpoint is hit, press F5 to continue
The "Process-arrow" do not show in the orange taskarea (see attached image)
For me that makes it hard to know if the code is still executing or if it is frozen/hung.
for ($i = 0; $i -lt 10000; $i++) {
write-host $i
if ($i -eq 3758) {
#add breakpoint here
Write-Host "Breakpoint Here"
}
if ($i -eq 6823) {
#add breakpoint here
Write-Host "Breakpoint Here"
}
}
Extension version: 1.9.0
VS Code version: Code 1.28.1 (3368db6750222d319c851f6d90eb619d886e08f5, 2018-10-11T18:13:53.910Z)
OS version: Windows_NT x64 10.0.17134
System Info
Item
Value
CPUs
Intel(R) Core(TM) i7-6650U CPU @ 2.20GHz (4 x 2208)
Issue Type: Bug
Tried to search the issuses both in VS-code and Powershell but could not find this problem.
After a breakpoint is hit, the "Process-arrow" in the taskarea is not shown when continuing the execution (F5).
Don't know if this is just in Powershell or if it is in VS Code itself.
A simple example:
Add Breakpoint at both Write-host
start debug (F5) and you see the "Process-arrow" in the orange taskarea
After the first breakpoint is hit, press F5 to continue
The "Process-arrow" do not show in the orange taskarea (see attached image)
For me that makes it hard to know if the code is still executing or if it is frozen/hung.
for ($i = 0; $i -lt 10000; $i++) {
write-host $i
if ($i -eq 3758) {
#add breakpoint here
Write-Host "Breakpoint Here"
}
}
Extension version: 1.9.0
VS Code version: Code 1.28.1 (3368db6750222d319c851f6d90eb619d886e08f5, 2018-10-11T18:13:53.910Z)
OS version: Windows_NT x64 10.0.17134
System Info
checker_imaging: disabled_off
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
multiple_raster_threads: enabled_on
native_gpu_memory_buffers: disabled_software
rasterization: enabled
video_decode: enabled
video_encode: enabled
webgl: enabled
webgl2: enabled
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