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Easy and Clean Cocaine Job For Your QB-Core Servers

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qb-coke

https://github.com/Predator7158

Join My Server https://discord.gg/nbMazBXaVa

I used qb-weedpicking as the Base

qb-weedpicking Author - https://github.com/MrEvilGamer

#More Scripts Coming Soon#

IMPORTANT

In Order To get Cocaine Bags you need to bring Empty Bags and you need to add them manually to a Store

Step 1 Make sure you add the images that i gave to the inventory and open the shared.lua and add the text given to qb-core/shared.lua

['cocaine_bag'] = {['name'] = 'cocaine_bag', ['label'] = 'Coke Bag', ['weight'] = 900, ['type'] = 'item', ['image'] = 'cocaine_baggy.png', ['unique'] = false, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'You Know What This is??'},

['cocaine_leaf'] = {['name'] = 'cocaine_leaf', ['label'] = 'Coke Leaf', ['weight'] = 100, ['type'] = 'item', ['image'] = 'cocaineleaf.png', ['unique'] = false, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Let's make some Coke'},

["empty_weed_bag"] = {["name"] = "empty_weed_bag", ["label"] = "Empty Weed Bag", ["weight"] = 100, ["type"] = "item", ["image"] = "weed_baggy_empty.png", ["unique"] = false, ["useable"] = true, ["shouldClose"] = true, ["combinable"] = nil, ["description"] = "To get happy real fast."},

Step 2 Make sure to add these in qb-core/client/functions.lua (And this after Drawtext3d)

QBCore.Functions.Draw2DText = function(x, y, text, scale)
    SetTextFont(4)
    SetTextProportional(7)
    SetTextScale(scale, scale)
    SetTextColour(255, 255, 255, 255)
    SetTextDropShadow(0, 0, 0, 0,255)
    SetTextDropShadow()
    SetTextEdge(4, 0, 0, 0, 255)
    SetTextOutline()
    SetTextCentre(true)
    SetTextEntry("STRING")
    AddTextComponentString(text)
    DrawText(x, y)
end

(This at the Bottom)

QBCore.Functions.SpawnObject = function(model, coords, cb)
    local model = (type(model) == 'number' and model or GetHashKey(model))

    Citizen.CreateThread(function()
        RequestModel(model)
        local obj = CreateObject(model, coords.x, coords.y, coords.z, true, false, true)
        SetModelAsNoLongerNeeded(model)

        if cb then
            cb(obj)
        end
    end)
end
QBCore.Functions.SpawnLocalObject = function(model, coords, cb)
    local model = (type(model) == 'number' and model or GetHashKey(model))

    Citizen.CreateThread(function()
        RequestModel(model)
        local obj = CreateObject(model, coords.x, coords.y, coords.z, false, false, true)
        SetModelAsNoLongerNeeded(model)

        if cb then
            cb(obj)
        end
    end)
end
QBCore.Functions.DeleteObject = function(object)
    SetEntityAsMissionEntity(object, false, true)
    DeleteObject(object)
end

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