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define the schema of a future Windows.json #37

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rom1504 opened this issue Aug 22, 2015 · 1 comment
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define the schema of a future Windows.json #37

rom1504 opened this issue Aug 22, 2015 · 1 comment
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@rom1504
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rom1504 commented Aug 22, 2015

22:09 <+Gjum> it's just the window name (for protocol), readable name (although that can get set by server), named slot ranges, names for the properties, and later buttons
22:10 <+Gjum> properties are for example the smelting progress of a furnace
22:11 <+Gjum> buttons would just be list[id -> "name"]
22:12 <+Gjum> and then there are some edge cases like the horse, and the player itself
22:12 <+Gjum> horse has an entity id, player has armor and crafting, but no nameID

@Gjum
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Gjum commented Aug 23, 2015

inventorySlotStart, which is needed by mineflayer, should be dynamic for some windows like chests. Especially since the server sends it.

I am not sure, but I think I saw some sort of generic window on a Bukkit server, that can have any amount of slots. EDIT might be some sort of chest with custom name it's some sort of generic container window

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