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Send me an email if you want me to dig through the levelpack/munge source code and tell you what it's doing. I reply to every email that doesn't get caught by the junk filter. -- psych0fred@hotmail.com
I also have the BF1 shaders I haven't released yet but am working on it as part of bigger project to create a BF1 master branch that mirrors the original dev environment once I sort out what the final files looked like. I have at least two branches of my own planned for it, one that includes an HD remaster using the red shell with updated movies, shaders and lots of corrections that I've been working on. I also have the original BF1 fonteditor I was going to release with it.
A lot of that we didn't release because of disk space and constraints of the addons. I'd like to release everything, but if I can sort out an installer that pulls from the lvls and uses the assets to recreate folders and extract the files rather than download them I figure I might not have to, so I was looking into your tool or possibly creating my own. One thing I didn't keep was the international VO, so I'm hoping I can find an iso and a way to extract those to make the dev environment complete.
Thanks for all your hard work, it's great and makes it possible for me to legally release things people have figured out how to extract. If there's anything I can do to assist let me know.
The text was updated successfully, but these errors were encountered:
Oh, thanks! A lot of people have expressed interest in support for sounds over the past two years, I even got half way through figuring out the format before I moved onto other projects.
I have been wanting to eventually update this project with lessons I've learned since making it and fix some mistakes I made in it. So I might look into setting aside some time in the next few weeks to do that and see about adding support for sounds at the same time - seems like it might be useful for getting those VOs and others people have definitely been interested in them for a while.
It might be a good idea (albeit a ambitious one) to rewrite targeting webassemly, making the tool work in the browser, and able to be used as a module instead of standalone, which would make for some interesting browser modding tools. Then we could compile on any platform with any browsers supporting wasm (and even remote compilation) with no need for Windows.
I'm interested in doing this, but I'm not sure I can handle it on my own.
Send me an email if you want me to dig through the levelpack/munge source code and tell you what it's doing. I reply to every email that doesn't get caught by the junk filter. -- psych0fred@hotmail.com
I also have the BF1 shaders I haven't released yet but am working on it as part of bigger project to create a BF1 master branch that mirrors the original dev environment once I sort out what the final files looked like. I have at least two branches of my own planned for it, one that includes an HD remaster using the red shell with updated movies, shaders and lots of corrections that I've been working on. I also have the original BF1 fonteditor I was going to release with it.
A lot of that we didn't release because of disk space and constraints of the addons. I'd like to release everything, but if I can sort out an installer that pulls from the lvls and uses the assets to recreate folders and extract the files rather than download them I figure I might not have to, so I was looking into your tool or possibly creating my own. One thing I didn't keep was the international VO, so I'm hoping I can find an iso and a way to extract those to make the dev environment complete.
Thanks for all your hard work, it's great and makes it possible for me to legally release things people have figured out how to extract. If there's anything I can do to assist let me know.
The text was updated successfully, but these errors were encountered: