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extension.cpp
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extension.cpp
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "NET_LagPacket_Detour.h"
#include "LagSystem.h"
CustomFakelag g_Sample; /**< Global singleton for extension's main interface */
extern sp_nativeinfo_t g_CFakeLagNatives[];
IGameConfig* g_pGameConf = NULL;
bool CustomFakelag::SDK_OnLoad(char* error, size_t maxlen, bool late)
{
// Load Gamedata
char conf_error[255];
if (!gameconfs->LoadGameConfigFile("custom_fakelag.games", &g_pGameConf, &conf_error[0], sizeof(conf_error)))
{
if (error)
{
ke::SafeSprintf(error, maxlen, "Could not read custom_fakelag.games: %s", &conf_error[0]);
}
return false;
}
// Find `net_time` address in memory
double* pNetTime = NULL;
if (!g_pGameConf->GetAddress("net_time", reinterpret_cast<void**>(&pNetTime))) {
ke::SafeSprintf(error, maxlen, "Could not find net_time address in memory");
return false;
}
m_LagManager = new PlayerLagManager(engine);
// Initialize Detour System.
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
// Detour NET_LagPacket()
if (!LagDetour_Init(m_LagManager, pNetTime)) {
ke::SafeSprintf(error, maxlen, "Could not detour Net_LagPacket.");
return false;
}
sharesys->AddNatives(myself, g_CFakeLagNatives);
sharesys->RegisterLibrary(myself, "custom_fakelag");
return true;
}
void CustomFakelag::SDK_OnAllLoaded()
{
}
void CustomFakelag::SDK_OnUnload() {
LagDetour_Shutdown();
if (m_LagManager)
{
delete m_LagManager;
}
m_LagManager = NULL;
}
void CustomFakelag::SetPlayerLatency(int client, float lagTime)
{
if (m_LagManager != NULL)
{
m_LagManager->SetPlayerLag(client, lagTime);
}
}
float CustomFakelag::GetPlayerLatency(int client)
{
if(m_LagManager != NULL)
{
return m_LagManager->GetPlayerLag(client);
}
return 0.0f;
}
// native void CFakeLag_SetPlayerLatency(int client, float lagTime)
cell_t CFakeLag_SetPlayerLatency(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
float lagTime = sp_ctof(params[2]);
auto player = playerhelpers->GetGamePlayer(client);
if (player == NULL) {
return pContext->ThrowNativeError("Client index %d is not valid", client);
}
if(player->IsFakeClient())
{
return pContext->ThrowNativeError("Client index %d is a fake client and can't be lagged.", client);
}
g_Sample.SetPlayerLatency(client, lagTime);
return 1;
}// native void CFakeLag_SetPlayerLatency(int client, float lagTime)
cell_t CFakeLag_GetPlayerLatency(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
auto player = playerhelpers->GetGamePlayer(client);
if (player == NULL) {
return pContext->ThrowNativeError("Client index %d is not valid", client);
}
if(player->IsFakeClient())
{
return pContext->ThrowNativeError("Client index %d is a fake client and can't be lagged.", client);
}
return sp_ftoc(g_Sample.GetPlayerLatency(client));
}
sp_nativeinfo_t g_CFakeLagNatives[] =
{
{"CFakeLag_SetPlayerLatency", CFakeLag_SetPlayerLatency},
{"CFakeLag_GetPlayerLatency", CFakeLag_GetPlayerLatency},
{NULL, NULL}
};
SMEXT_LINK(&g_Sample);