/
Avatar_Water.cfg
263 lines (262 loc) · 7.56 KB
/
Avatar_Water.cfg
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[unit_type]
id=AE_mag_Al_Kamija_Water_Avatar
name= _ "Water Avatar"
race=AE magical
image="units/summoners/water-avatar1.png"
ellipse="misc/ellipse"
hitpoints=40
movement_type=swimmer
movement=6
experience=150
level=2
alignment=neutral
advances_to=AE_mag_Al_Kamija_Water_God
cost=28
usage=healer
[movement_costs]
deep_water=1
shallow_water=1
[/movement_costs]
[defense]
deep_water=40
shallow_water=30
cave=70
[/defense]
description= _ "This unit is from The Era of Magic. It's coding and art were done by inferno8.
With time, the water elemental dramatically increases both its size and strength of current to become something grander: an avatar of water. Ceaselessly turning in hypnotizing spirals of surges, water avatars manipulate their bodies into whatever form suits the battle. Their bodies have become tumultuous and wilder in the heat of combat, their whole form a chaotic typhoon of rain and water. To this effect, many a dazed soldier have sometimes wondered why the frothy tides of a beach were pulling at his feet in the middle of a battlefield."+{SPECIAL_NOTES}+{SPECIAL_NOTES_HEALS}+{SPECIAL_NOTES_SLOW}
#die_sound={SOUND_LIST:HUMAN_DIE}
[abilities]
{ABILITY_HEALS}
{ABILITY_AE_WATER}
[/abilities]
[movement_costs]
flat=1
cave=1
[/movement_costs]
[resistance]
fire=120
cold=50
arcane=120
[/resistance]
[standing_anim]
[frame]
begin=0
end=150
image="units/summoners/water-avatar1.png"
[/frame]
[frame]
begin=150
end=300
image="units/summoners/water-avatar2.png"
[/frame]
[frame]
begin=300
end=450
image="units/summoners/water-avatar3.png"
[/frame]
[frame]
begin=450
end=600
image="units/summoners/water-avatar2.png"
[/frame]
[/standing_anim]
[defend]
hits=miss
[frame]
begin=-126
end=-125
image="units/summoners/water-avatar1.png"
[/frame]
[frame]
begin=-125
end=-42
image="units/summoners/water-avatar2.png"
[/frame]
[frame]
begin=-42
end=41
image="units/summoners/water-avatar3.png"
[/frame]
[frame]
begin=41
end=125
image="units/summoners/water-avatar2.png"
[/frame]
[frame]
begin=125
end=126
image="units/summoners/water-avatar1.png"
[/frame]
[/defend]
[defend]
hits=yes
[frame]
begin=-126
end=-125
image="units/summoners/water-avatar1.png"
[/frame]
[frame]
begin=-125
end=-42
image="units/summoners/water-avatar-hit1.png"
[/frame]
[frame]
begin=-42
end=41
image="units/summoners/water-avatar-hit2.png"
[/frame]
[frame]
begin=41
end=125
image="units/summoners/water-avatar-hit3.png"
[/frame]
[frame]
begin=125
end=126
image="units/summoners/water-avatar1.png"
[/frame]
[/defend]
[attack]
name=frozen fist
description= _ "frozen fist"
icon=attacks/faerie-fire.png
type=cold
range=melee
damage=8
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
[attack]
name=waterspray
description= _ "waterspray"
icon=attacks/waterspray.png
type=impact
range=ranged
damage=10
number=2
[specials]
#{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=frozen fist
[/filter_attack]
hits=no
[frame]
begin=-250
end=-200
image="units/summoners/water-avatar1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/summoners/water-avatar-attack1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/summoners/water-avatar-attack2.png"
sound=water-blast.wav
[/frame]
[frame]
begin=100
end=150
image="units/summoners/water-avatar-attack1.png"
[/frame]
[frame]
begin=150
end=200
image="units/summoners/water-avatar1.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=frozen fist
[/filter_attack]
hits=yes
[frame]
begin=-250
end=-200
image="units/summoners/water-avatar1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/summoners/water-avatar-attack1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/summoners/water-avatar-attack2.png"
sound=water-blast.wav
[/frame]
[frame]
begin=100
end=150
image="units/summoners/water-avatar-attack1.png"
[/frame]
[frame]
begin=150
end=200
image="units/summoners/water-avatar1.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=waterspray
[/filter_attack]
[missile_frame]
begin=-220
end=-100
image="projectiles/icemissile-n-2.png"
image_diagonal="projectiles/icemissile-ne-2.png"
[/missile_frame]
[missile_frame]
begin=-100
end=25
image="projectiles/icemissile-n-3.png"
image_diagonal="projectiles/icemissile-ne-3.png"
[/missile_frame]
[missile_frame]
begin=25
end=80
image="projectiles/icemissile-n-4.png"
image_diagonal="projectiles/icemissile-ne-4.png"
[/missile_frame]
[frame]
begin=-400
end=-350
image="units/summoners/water-avatar-defend1.png"
[/frame]
[if]
hits=no
[frame]
begin=-200
end=0
image="units/summoners/water-avatar-defend2.png"
#halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png
#halo_x,halo_y=6,-19
sound=water-blast.wav
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-200
end=0
image="units/summoners/water-avatar-defend2.png"
#halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png
#halo_x,halo_y=6,-19
sound=water-blast.wav
[/frame]
[/else]
[frame]
begin=0
end=150
image="units/summoners/water-avatar-hit3.png"
[/frame]
[/attack_anim]
[/unit_type]