/
shifter.cfg
37 lines (33 loc) · 874 Bytes
/
shifter.cfg
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#textdomain wesnoth-Ageless_Era
# wmllint: unbalanced-on
#define AE_ABILITY_SHIFTER
[dummy]
id=AE_efm_ability_shifter
name= _ "shifter"
name_inactive= _ "shifter"
description= _ "This unit changes form based on what terrain he is standing on.
Villages/Castles: Human
Open/Desert: Warthog
Water: Giant Beaver
Mountains/Hills: Bighorned Sheep
SnowCovered: Wolf
Forest/Cave: Bear"
apply_to=self
[/dummy] # wmlxgettext: [abilities]
[/abilities]
[event]
name=side turn
first_time_only=no
id=AE_efm_shifter_event
[filter_condition]
[have_unit]
ability=AE_efm_ability_shifter
[/have_unit]
[/filter_condition]
[AE_efm_shift_unit]
ability=AE_efm_ability_shifter
[/AE_efm_shift_unit]
[/event]
[+abilities] # wmlxgettext: [/abilities]
#enddef
# wmllint: unbalanced-off