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flesh out teleporting for debugging purposes #202

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projectdelphai opened this issue Dec 30, 2014 · 6 comments
Open

flesh out teleporting for debugging purposes #202

projectdelphai opened this issue Dec 30, 2014 · 6 comments

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@projectdelphai
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  1. show current coordinate
  2. fully test out teleporting
  3. add shortcuts

I'm not positive that this is working 100%. Just wondering if we can go through it's paces and make sure it is. For instance, I tried teleport-1,10,-1 and it moved me but then I couldn't actually move off that tile.

@paddatrapper
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I could not replicate your bug teleporting to -1, 10, -1. Perhaps for the test profile showing the current coordinates is a good idea because that is the only profile that can teleport by command.

What do you mean by "shortcuts"?

@projectdelphai
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so if for testing purposes, if I need to go to -1,10,-1 often because it's a boss location, I could assign the address "boss" to to the coordinate -1,10,-1 and from then on, I could type teleport boss instead of -1,10,-1 (just to make it easier). and hm, maybe it was a mapping discrepancy between us. if it works now, that's fine. And yeah, current coordinate would only make sense for the test profile.

@paddatrapper
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I'll take a look at it tomorrow and see what I can do. Trying to finish as many Alpha issues as possible at the moment

@paddatrapper paddatrapper self-assigned this Jan 17, 2015
@paddatrapper
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faa3412 prints coordinates on test profile

@paddatrapper
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Still to be done: Shortcuts

@paddatrapper
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I will implement this as a "read/add-only" feature in that the shortcuts will be saved in a json file with name and coordinate. Shortcuts will be able to be saved from within the game as a debug command (save shortcut or similar) and recalled from within the game (teleport <shortcut>. To delete a shortcut it simply needs to be removed from the json file. Sound fine?

@paddatrapper paddatrapper removed their assignment Jan 21, 2019
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