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Inconsistent LocationNode position #27
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I'm having the same problem! Maybe we're doing something wrong? I'm using the current location's coordinates and altitude to add a new LocationAnnotationNode, but it moves around with me when I get up and walk about… |
Thanks for reporting this. What happens if you move a fair distance away from it? Does it continue to follow you? If so, could you perhaps provide a video of this occurring? You can use Streamable, or Vid.me, or a dropbox link etc. On the altitude issue, it's possible that the CoreLocation location is updating and your own altitude is moving lower, thus the object appears to move further up. |
I've noticed the same |
Same here |
Also having this issue. Specifically the issue with the image following me as I get up and walk around as @simoneconnola mentioned ! |
I think this is why I am seeing this behavior (expected, not surprisingly, is that each plane should be in front of the corresponding address): It looks like the planes are in the right position relative to each other (check the house numbers), but they seem to be laid out in too small an area, and that space seems to be defined relative to the user. Note that 1: I am using CLLocation only, as my code crashes if this is not set to true, and 2: I cannot enable showFeaturePoints as I get an "internal" protection level error. Attempted to record a video using SceneKitVideoRecorder, but encountered a bug (which may be due to how ARCL is handling color spaces): |
maybe helpful in capturing recordings: iOS 11 supports screen recording native https://www.cnet.com/how-to/how-to-use-ios-11-built-in-screen-recording-feature/ |
The problem here is that at best the device GPS will be off by 2-8m. That's with the best conditions. So if you're in a building, it's even worse. |
Hi @MattSich I don't understand why CoreLocation should need to be turned off, please can you explain? Like others, i'm seeing that a LocationNode "moves with me". Ie. walking towards it "pushes it away", walking backwards "pulls it towards me". Here is what I want to achieve, broken down in parts - perhaps this isn't supposed to be possible with this lib? The user is expected to be outside with good GPS/signal.
The problem is with #3 at the moment; although nodes are made with static lat/lon, they move as the user moves. This is true even if CoreLocation already has a super accurate understanding of your location, and isn't changing it erroneously |
Closing this issue - it's old and stale. |
Hi,
I'd like to say thank you for such a great lib.
I'm having a problem:
I added a SceneLocationView into my view controller's ViewDidLoad like this:
After user tapped on a button, I added a new LocationNode whose coordinate is the same to current location's, but altitude is 0.5m lower:
The node displayed correctly at first. However, when I moved the device around, the node also moved, sometimes its vertical position even jumps to about the same to the axes node's, even though its y-axis was about from -0.7 to -0.5
I wonder if I did something wrong.
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