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Additional ForceDespawn Modes #4

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Crudedragos opened this issue Apr 1, 2013 · 2 comments
Closed

Additional ForceDespawn Modes #4

Crudedragos opened this issue Apr 1, 2013 · 2 comments

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@Crudedragos
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  • ForceDespawn when not near specifiedBlock. Block should be toggleable. Possible Multiple Blocks.
  • ForceDespawn when invalid light level. Should be able to choose equality, less than, or greater than.
@Crudedragos
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Forge Hook was rejected. Was directed to use persistanceRequired. Combined with livingUpdateEvent custom despawning can still be accomplished. This will work, but doesn't feel as elegent. Also Has the possibilitty of, if the mod in uninstalled, leaving many entities with the persistanceRequired nbt saved to true such that they will never despawn.

@Crudedragos
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Closed via 55ffb44

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