-
-
Notifications
You must be signed in to change notification settings - Fork 684
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
There are no devices registered in your account on the developer website. Plug in and select a device to have Xcode register it. #500
Comments
Not sure what to say, it's worked for everyone else without a paid dev account. Are you sure you're using the latest version of the dev tools? |
Yeah I downloaded all the updates.
Even worse. I finally successfully got it building, but it doesn't show up
on the Apple TV!
…On Sat, Dec 31, 2016 at 2:41 AM, James Addyman ***@***.***> wrote:
Not sure what to say, it's worked for everyone else without a paid dev
account.
Are you sure you're using the latest version of the dev tools?
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
<https://github.com/jasarien/Provenance/issues/500#issuecomment-269859485>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/AXs2baG8zLfusjUgFIpsfAdvp0F5Q_hTks5rNjFqgaJpZM4LYhl_>
.
|
That's pretty weird but are you sure you followed all the instructions? Did you get any errors when you tried to install Provenance on your ATV? Your description is pretty vague which makes it very difficult to solve this without having more information. It could be a signing issue, an issue with provisioning profiles etc. |
@ajzimmie you got it successfully building but did it finish? You should get an alert that says "build succeeded" and a few seconds after that it will run Provenance. |
Build succeeded- never shows on Apple TV. I gave up already.
…Sent from my iPhone
On Jan 7, 2017, at 10:47 AM, lolkthxbai ***@***.***> wrote:
@ajzimmie you got it successfully building but did it finish? You should get an alert that says "build succeeded" and a few seconds after that it will run Provenance.
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub, or mute the thread.
|
You are using the "build and run" option, and not just the "build" option, right? And the Apple TV is plugged in to the Mac while you build and run? I can't think of any reason that provenance wouldn't show up if those things are true and the build succeeds. |
I was pressing the play button, which builds and runs it, yes.
And I did clean before as well.
And yes, of course the Apple TV was plugged in.
…Sent from my iPhone
On Jan 7, 2017, at 5:27 PM, James Addyman ***@***.***> wrote:
You are using the "build and run" option, and not just the "build" option, right? And the Apple TV is plugged in to the Mac while you build and run?
I can't think of any reason that provenance wouldn't show up if those things are true and the build succeeds.
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub, or mute the thread.
|
And you were building to the apple TV, not the simulator? Sorry for the basic questions, but as I said, if the build succeeds and you're using build and run there's no reason why it wouldn't show up. |
You're certain there were no errors during installation? As in the build succeeded, but something went wrong while copying over to the apple TV? |
It's weird cuz I rebuilt it successfully 3x.
I'll rerun it tonight just to show you.
Give me a few hours.
…Sent from my iPhone
On Jan 7, 2017, at 5:40 PM, James Addyman ***@***.***> wrote:
You're certain there were no errors during installation? As in the build succeeded, but something went wrong while copying over to the apple TV?
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub, or mute the thread.
|
FWIW I just built today from my Sierra imac, following the wiki, to an ATV4, worked without a hitch - once I plugged in the apple tv, it was then selectable as a build target. couple gotchas for me: 1 - Needed to plug in the appleTV and power it, I wasn't sure if it would use bus power or not Otherwise, from a clean git repo and fresh xcode install, everything went swimmingly. |
@ajzimme, you mentioned before that you would try again and record it. Did you get to record the issue or did it resolve itself? |
Nah I just gave up dude, I don't care anymore.
…Sent from my iPhone
On Jan 12, 2017, at 7:21 AM, lolkthxbai ***@***.***> wrote:
@ajzimme, you mentioned before that you would try again and record it. Did you get to record the issue or did it resolve itself?
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub, or mute the thread.
|
@ajzimme To other things to try: 1 - When you plug in the appleTV, did you select it as a build target? I think that didn't happen automatically for me - instead, it just said "generic appletv" 2 - are you sure your cable is good? I know there's been an issue with USB-C cables that only work for charging but won't carry data. Good luck! |
Yeah I did select the Apple TV, and I would assume the cable is good, but that's always a possibility.
…Sent from my iPhone
On Jan 15, 2017, at 11:41 AM, Ken S ***@***.***> wrote:
@ajzimme To other things to try:
1 - When you plug in the appleTV, did you select it as a build target? I think that didn't happen automatically for me - instead, it just said "generic appletv"
2 - are you sure your cable is good? I know there's been an issue with USB-C cables that only work for charging but won't carry data.
Good luck!
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub, or mute the thread.
|
Hi, do I need to pay for a developer account in order to side load an app to my AppleTV? |
Yea
…Sent from my iPhone
On Jan 29, 2017, at 5:56 PM, ChocoChippy ***@***.***> wrote:
Hi, do I need to pay for a developer account in order to side load an app to my AppleTV?
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub, or mute the thread.
|
You don't need a paid developer account to get the app running on the Apple TV. You'll have to resign the app every 7 days though. A paid account gets you TopShelf functionality and you only have to resign it once a year. |
That's what I was afraid of... thanks for confirming this. I really appreciate the help! |
I had the same issue. To solve it, I had to go into Build Settings in the Xcode project and set the Development Team to be my team in two different places. It was set to a team name of 63497P68S6, which Xcode did not recognize. After making this change, it built and ran without a problem. |
I second jeremyeccles's notion. I had the same error about signing. When your build fails, go to the area on the left pane with the red stop signs. Double Click on the Top Shelf header. It should open a new window and take you to the area of the build fails with the red stop sign errors. Change the signer to your apple id. You might have to also change the bundle identifier to something else. I just replaced the .com with my name. There were 3 areas I had to do this by changing the selection tab on the top left to switch between Provenance, Provenance-TV and Provenance-Tests. |
Your guide says to get a free Apple Developer account.
Ok. Did that.
Error says to register my Apple TV.
Ok. Sure. I'll go ahead and do that- OH have to be a paid developer to do that. Hm.. -
But your guide says to get a free Apple Developer account.
I'm confused.
The text was updated successfully, but these errors were encountered: