forked from Ierofantis/Shooting-Game
/
main.as
100 lines (82 loc) · 2.48 KB
/
main.as
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package {
import flash.display.Sprite;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.media.Sound;
import flash.utils.Timer;
public class main extends Sprite {
public function main(): void {
var cpuscore: int = 0;
//a square that is 200, 200 px and is at 175, 100 on the stage
var customSquare: Rectangle = new Rectangle(175, 100, 200, 200);
var enem: MovieClip = new Enem();
var enemt: MovieClip = new Enemt();
initTargetSetup();
var gunShot: Sound = new Shot();
var time: int = 60;
var myTim: Timer = new Timer(500, 0);
myTim.start();
myTim.addEventListener(TimerEvent.TIMER, timerListen);
function timerListen(e: TimerEvent): void {
enemt.visible = true;
enem.visible = true;
time -= 1;
updateTextFields();
if (time == 0) {
myTim.stop()
enem.visible = false;
enemt.visible = false;
}
enem.alpha++;
randTargetPos();
}
function initTargetSetup(): void {
randTargetPos();
addChild(enemt);
addChild(enem);
addChild(gun);
enemt.buttonMode = enem.buttonMode = true;
}
function randTargetPos(): void {
enem.x = (Math.random() * customSquare.width) + customSquare.x;
enem.y = (Math.random() * customSquare.height) + customSquare.y;
enemt.x = (Math.random() * customSquare.width) + customSquare.x;
enemt.y = (Math.random() * customSquare.height) + customSquare.y;
}
function updateTextFields(): void {
tet.text = ("Score: " + cpuscore);
ti.text = ("Time:" + time);
}
stage.addEventListener(MouseEvent.MOUSE_MOVE, gunmoving);
function gunmoving(e: MouseEvent): void {
gun.x = parent.mouseX + 20;
var dist_Y: Number = -1 * (parent.mouseY - this.y - 400);
var dist_X: Number = parent.mouseX - this.x;
var angle: Number = Math.atan2(dist_Y, dist_X);
var degrees: Number = angle * 180 / Math.PI;
gun.rotation = degrees;
}
stage.addEventListener(MouseEvent.CLICK, gunShoot);
function gunShoot(e: MouseEvent): void {
gunShot.play();
gun.gun.play();
}
enem.addEventListener(MouseEvent.CLICK, ew);
function ew(e: MouseEvent): void {
cpuscore += 1;
updateTextFields();
}
enemt.addEventListener(MouseEvent.CLICK, e);
function e(e: MouseEvent): void {
myTim.stop()
enem.visible = false;
enemt.visible = false;
}
enem.addEventListener(MouseEvent.CLICK, el);
function el(e: MouseEvent): void {
enem.alpha -= 1;
}
}
}
}