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Currently you can't produce a fake framecontext (of any type) because you cannot make a BoundaryLocator. If BoundaryLocator became an interface then the side effects can happen in the concrete instance and fake versions can be stubbed out for testing.
The text was updated successfully, but these errors were encountered:
Currently you can't produce a fake framecontext (of any type) because you cannot make a BoundaryLocator. If BoundaryLocator became an interface then the side effects can happen in the concrete instance and fake versions can be stubbed out for testing.
The text was updated successfully, but these errors were encountered: