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Week 3: Unused Puzzle Concepts

PurpleNinjaLink edited this page Sep 26, 2019 · 1 revision

I'd like to actually incorporate a puzzle I used in a story a while back. In the story, a character comes across a basin full of stones, each with an animal engraved on it. A wall across from him has three indentations, and there is a sign next to the basin which reads: "The first is a hoot, the second a murder. Your final recruit is a natural herder." To make something like this, I would need to do the following:

  • Modify the Switch class to optionally display text followed by a choice of whether or not to activate it. In this case, I would likely use something similar to "This is the _____ switch. Flip it?" and substitute a serialized entry for the blank. Switches with text would activate on yes, switched without activate on use (as they currently do).
    • Modifying the switch in this way would remove the need to put a sign next to every switch and expect the player to read it without adding unnecessary button presses for numerical puzzles.
  • Put the riddle sign nearby so the player doesn't have to walk back and forth to check.

I could also look into making the same set of switches connect to multiple doors, so three sets of hints would be required to progress from the central room.