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Week 6: Critical Path Outline

PurpleNinjaLink edited this page Oct 15, 2019 · 1 revision

Critical Path

  • The player begins at the entrance of the village
    • Talking to the skeleton, Calcaneus—who is in the closest house to the entrance—gives them the first quest, to meet and talk to the rest of the villagers
    • While talking, one of them (Wisp, the ghost) mentions a bridge being out
  • When completing the first quest, the player mentions the broken bridge
    • Calcaneus offers them the second quest, to recover a hammer from the cave and use it to repair the bridge
    • The player completes two puzzles on their way through the cave and finds the hammer in a chest
      • Midway through the cave, they see a path they currently cannot access
    • With the hammer (which takes the form of a quest flag), they go to the bridge east of town and interact with it to repair it
  • The player checks back in with Calcaneus, which completes the quest. Afterward, they recommend talking with Wisp to find out what they wanted
    • Wisp gives them the third quest, to collect a plant from the forest
    • They complete another two puzzles on their way through the forest and see two paths they cannot yet access
    • They find the plant (once again, in a chest) and deliver it to Wisp
  • While completing the quest for Wisp, Silq (the spider) calls for them
    • Silq then gives them the fourth quest, to collect soil from the cave to make pigment
    • In the cave, the previously inaccessible path is open, and leads them to another chest
  • On completing the fourth quest, Luca comes to find them
    • Luca offers the fifth quest, which sends them on a vague search through the forest
    • Once again taking the formerly inaccessible path, they complete another puzzle and reach a chest, which is empty
  • Rather than reporting back to Luca, the player talks to Calcaneus
    • Talking with Calcaneus offers them the sixth and final main quest, to go to the castle southwest of town and break the curse
    • This also opens three sidequest lines, one for each of the other NPCs
  • The player completes three final puzzles as they make their way through the castle
    • Reaching the end of the castle and interacting with a book finishes the game, with a different ending depending on how many of the NPCs’ sidequest lines they completed