Credit to Kyle Rhône for the basis of this game. I've used both his code and his lectues. Credit to Matt L. for the ideas of varying the attributes of enemies and having R-click do something.
Exported project is in directory code
. Only Linux and Windows are tested. Windows may be buggy. Both depend on moonchomper.pck
, the data of the game.
- To run on x86-64 GNU/Linux/X11 with Linux version >= 2.6.24, run
moonchomper.x86_64
- To run on x86-64 Mac OSX version >= 10.12, unzip
moonchomper.zip
and runmoonchomper.app
- To run on x86-64 MS Windows Desktop, run
moonchomper.exe
If that doesn't work, or if you use 32-bit, let me know or fix it yourself: install Godot Engine, a free and open source 2D and 3D game engine at https://godotengine.org/. You should be able to play the game from the Godot project editor.