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FileSpecs

File specs

Here you can find all game data formats which have been decoded.

Some conventions to get you started:

I use the following data types:

  • Byte (an unsigned 8-bit value)
  • Word (an unsigned 16-bit value)
  • Long (an unsigned 32-bit value)

If a signed type is important I will use type like:

  • SByte (for signed byte)
  • Short (signed word)
  • Int (signed long)

I will provide tables where data structures are shown. The offsets are always given as hex values unless otherwise stated. Beside that every value starting with 0x is a hex value. For example 0x10 is the hex version of the integer 16.

Bold values often state unknown values, important notes and other stuff which needs some attention.