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Stefan Gordon edited this page Sep 11, 2015 · 11 revisions

#About# Pyrite3D is an experimental project to stream very large 3D models to clients from the cloud. Large meshes and textures are preprocessed through PyriteCLI where they are sliced in a three dimensional cube space. The cubes are stored at various levels of vertex simplification and streamed on-demand via a queryable Cube Service to a client such as Unity3D.

See Getting Started for a sample walk through.

##Digest## The project is a RESTful ASP.NET Web API that sits on-top of a pluggable storage provider with access to the processed 3D data. It is roughly divided into two suites of services:

  • Metadata discovery - enables clients to discover the 3D object sets in storage at various levels of detail.
  • Asset streaming - delivery of the cube metadata, meshes, and textures.

##Source Data## The Pyrite server uses a data set generated from PyriteCLI. The input format is WaveFront OBJ. The generated cube set from the preprocessor is stored in a manner compatible with one of the Pyrite storage plugins. Currently this includes Azure Blob Storage and basic disk storage. See the Source Data and Data Model pages for details.

##Contributing Guide## Seen something that you'd like to fix? Or interested in contributing to this project? Read the Contributor Guide first.