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This repository has been archived by the owner on Nov 2, 2021. It is now read-only.
I have an idea about "new feature".
When you create achievement in config, it would be nice to add something like "rarity" (maybe not the good explanation). For example: Categories - Simple, Moderate, Hard, Ultra, Legendary
And in the config should be
and so on.
For each achievement player has to add new row with category: CategoryName, without this row it will be in category others.
When the player open the GUI, it will show him just this five categories and then the player can see achievements, which correspondent for the category.
I hope I explained it well and it is understandable 😄
The text was updated successfully, but these errors were encountered:
Krosta8
changed the title
Add achievements "rarity"?
Add achievements "rarity"/"category"?
Oct 20, 2018
Rather than adding new layers of categorisation in the GUI which will make navigation harder, maybe it would make more sense to have a different achievement icon based on their "rarity".
simple: red, orange or green wool.
moderate: red, orange or green concrete.
hard: red, orange or green shulker box.
other: red, orange or green clay.
Users could also select other coloured items such as glass, beds, firework dust, dyes, or any random item of their choosing. 😉
Hello,
I have an idea about "new feature".
When you create achievement in config, it would be nice to add something like "rarity" (maybe not the good explanation). For example: Categories - Simple, Moderate, Hard, Ultra, Legendary
And in the config should be
and so on.
For each achievement player has to add new row with
category: CategoryName
, without this row it will be in categoryothers
.When the player open the GUI, it will show him just this five categories and then the player can see achievements, which correspondent for the category.
I hope I explained it well and it is understandable 😄
The text was updated successfully, but these errors were encountered: