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ox.cfg
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ox.cfg
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# Toggle targeting when pressing the hotkey, instead of holding it down.
setr ox_target:toggleHotkey 0
# Change the key to enable targeting (https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard)
setr ox_target:defaultHotkey LMENU
# Target Mouse click button e.g 1 or 24 for left click 25 is for right click
setr ox_target:leftClick 1
# Draw a sprite (circle) at the centroid of a zone.
setr ox_target:drawSprite 1
# Enable built-in targeting options, e.g. toggling vehicle doors.
setr ox_target:defaults 1
# Enable debugging / testing options, entity outlines, and a raycast indicator.
setr ox_target:debug 0
# Set ox_lib colors
setr ox:primaryColor blue
setr ox:primaryShade 8
# Activate specific event handlers and functions (supported: ox, esx, qb, nd)
setr inventory:framework "qb"
# Load specific language file from data/locales
setr ox:locale "en"
# Allow users to select their locales using /ox_lib
setr ox:userLocales 0
# Number of slots for player inventories
setr inventory:slots 50
# Maximum carry capacity for players, in grams (will be automatically converted to kilograms in-game)
setr inventory:weight 85000
# Weapons will reload after reaching 0 ammo
setr inventory:autoreload false
# Blur the screen while accessing the inventory
setr inventory:screenblur true
# Integrated support for ox_target stashes, shops, etc
setr inventory:target false
# Default hotkeys to access primary and secondary inventories, and hotbar
setr inventory:keys ["TAB", "K", "F1"]
# Enable control action when inventory is open
setr inventory:enablekeys [249]
# Weapons must be aimed before shooting
setr inventory:aimedfiring false
# Show a list of all nearby players when giving items
setr inventory:giveplayerlist true
# Enable weapon animations when holstering
setr inventory:weaponanims true
# Jobs with access to police armoury, evidence lockers, etc
setr inventory:police ["police", "bcso", "sasp"]
# 1 For normal logging. 2 additionally log which resource called the function
set inventory:loglevel 1
# Item prices fluctuate in shops
set inventory:randomprices true
# Loot will randomly generate inside unowned vehicles and dumpsters
set inventory:randomloot true
# Minimum job grade to remove items from evidence lockers
set inventory:evidencegrade 2
# Trim whitespace from vehicle plates when checking owned vehicles
set inventory:trimplate true
# Compare current version to latest release on GitHub
set inventory:versioncheck true
# Possible items that can be found in a trunk
set inventory:vehicleloot [
["cola", 1, 1],
["water", 1, 1],
["garbage", 1, 2, 50],
["panties", 1, 1, 5],
["money", 1, 50],
["money", 200, 400, 5],
["bandage", 1, 1]
]
# Possible items that can be found in a dumpster
set inventory:dumpsterloot [
["aluminum", 1, 5],
["metalscrap", 1, 5],
["iron", 1, 5],
["steel", 1, 5],
["glass", 1, 5],
["rubber", 1, 5],
["plastic", 1, 5]
]
# Stashes will be wiped after remaining unchanged for the given time
set inventory:clearstashes "6 MONTH"
# Set datadog API key for inventory logging (https://app.datadoghq.com/organization-settings/api-keys)
set datadog:key ""
# Set server intake (https://docs.datadoghq.com/api/latest/logs/#send-logs)
set datadog:site "datadoghq.com"
# Set server hostname
set datadog:hostname "FXServer"