/
boiler.go
91 lines (77 loc) · 1.72 KB
/
boiler.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
package test
import (
"runtime"
"testing"
"github.com/Qendolin/go-printpixel/internal/context"
"github.com/Qendolin/go-printpixel/internal/shader"
"github.com/Qendolin/go-printpixel/internal/window"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/go-gl/glfw/v3.3/glfw"
)
type TestingWindow struct {
*glfw.Window
closeCheckCount int
isHeadless bool
}
func (win TestingWindow) ShouldClose() bool {
win.closeCheckCount++
if win.closeCheckCount >= 10 || win.isHeadless {
return true
}
return win.Window.ShouldClose()
}
func NewWindow(t *testing.T) (w TestingWindow, close func()) {
runtime.LockOSThread()
err := context.InitGlfw()
if err != nil {
t.Fatal(err)
}
hints := window.NewHints()
glfwWin, err := window.New(hints, "Test Window", 800, 450, nil)
if err != nil {
t.Fatal(err)
}
win := TestingWindow{glfwWin, 0, Args.Headless}
win.MakeContextCurrent()
cfg := context.NewGlConfig(0)
cfg.Debug = true
go func() {
for err := range cfg.Errors {
if err.Fatal {
t.Error(err)
}
t.Log(err)
}
}()
err = context.InitGl(cfg)
if err != nil {
t.Fatal(err)
}
gl.ClearColor(1, 0, 0, 1)
return win, func() {
win.Destroy()
context.Terminate()
}
}
func NewProgram(t *testing.T, vsPath, fsPath string) shader.Program {
vs, err := shader.NewShaderFromPath(vsPath, shader.TypeVertex)
if err != nil {
t.Fatal(err)
}
fs, err := shader.NewShaderFromPath(fsPath, shader.TypeFragment)
if err != nil {
t.Fatal(err)
}
prog, err := shader.NewProgram(vs, fs)
if err != nil {
t.Fatal(err)
}
fs.Destroy()
vs.Destroy()
if ok, log := prog.Validate(); ok {
t.Logf("Program Validation Log: \n\n%v\n\n", log)
} else {
t.Fatalf("Program Validation Log: \n\n%v\n\n", log)
}
return *prog
}