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Fixed in this commit. It's not that it fails to parse. It's that SpriteTextPlus couldn't handle when the text is null, so now it defaults to an empty string.
Describe the bug
If we set
DifficultyName: NULL
as our difficulty name, Quaver will fail to parse it and will result in black window.Looks like that has been fixed in newer versions of YamlDotNet aaubry/YamlDotNet#699
To Reproduce
Frums_-HALL-_21928 - Copy.qp.zip
Expected behavior
No response
Log Files
runtime.log
Screenshots
No response
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