/
BadgeUtils.lua
102 lines (81 loc) · 2.25 KB
/
BadgeUtils.lua
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--[=[
Utility functions involving badges on Roblox
@class BadgeUtils
]=]
local BadgeService = game:GetService("BadgeService")
local require = require(script.Parent.loader).load(script)
local Promise = require("Promise")
local BadgeUtils = {}
--[=[
@interface BadgeInfoDictionary
.Name string -- The name of the badge.
.Description string -- The description of the badge.
.IconImageId int64 -- The asset ID of the image for the badge.
.IsEnabled bool -- Indicates whether the badge is available to be awarded.
@within BadgeUtils
]=]
--[=[
Tries to reward a player to a badge inside of a promise.
@server
@param player Player
@param badgeId number
@return Promise
]=]
function BadgeUtils.promiseAwardBadge(player, badgeId)
assert(typeof(player) == "Instance" and player:IsA("Player"), "Bad player")
assert(type(badgeId) == "number", "Bad badgeId")
return Promise.spawn(function(resolve, reject)
local ok, err = pcall(function()
BadgeService:AwardBadge(player.UserId, badgeId)
end)
if not ok then
return reject(err)
end
return resolve(true)
end)
end
--[=[
Gets the badge info for the given badgeId.
@param badgeId number
@return Promise<BadgeInfoDictionary>
]=]
function BadgeUtils.promiseBadgeInfo(badgeId)
assert(type(badgeId) == "number", "Bad badgeId")
return Promise.spawn(function(resolve, reject)
local data
local ok, err = pcall(function()
data = BadgeService:GetBadgeInfoAsync(badgeId)
end)
if not ok then
return reject(err)
end
if type(data) ~= "table" then
return reject("Failed to get a table of data of badgeInfo")
end
return resolve(data)
end)
end
--[=[
Returns true if the uesr has the badge
@param userId number
@param badgeId number
@return Promise<BadgeInfoDictionary>
]=]
function BadgeUtils.promiseUserHasBadge(userId, badgeId)
assert(type(userId) == "number", "Bad userId")
assert(type(badgeId) == "number", "Bad badgeId")
return Promise.spawn(function(resolve, reject)
local result
local ok, err = pcall(function()
result = BadgeService:UserHasBadgeAsync(userId, badgeId)
end)
if not ok then
return reject(err)
end
if type(result) ~= "boolean" then
return reject("Failed to get a boolean from UserHasBadgeAsync")
end
return resolve(result)
end)
end
return BadgeUtils